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[pull] main from zed-industries:main #63
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We were disabling edit predictions altogether when `show_edit_predictions` was set to `false`. However, even in that case, `editor::ShowEditPrediction` is supposed to let your request a prediction manually. Release Notes: - Fixed `editor::ShowEditPrediction` when `show_edit_predictions` is set to `false`.
Closes #ISSUE #23804 Release Notes: - Improved detection of project roots for use by language servers. Closes #ISSUE Release Notes: - N/A *or* Added/Fixed/Improved ... --------- Co-authored-by: smit <[email protected]> Co-authored-by: Henrikh Kantuni <[email protected]> Co-authored-by: Caleb! <[email protected]> Co-authored-by: Marshall Bowers <[email protected]> Co-authored-by: Kirill Bulatov <[email protected]> Co-authored-by: Agus Zubiaga <[email protected]> Co-authored-by: Danilo <[email protected]> Co-authored-by: Nate Butler <[email protected]>
Release Notes: - Fixed a panic when displaying a whitespace-only line in the edit prediction preview --------- Co-authored-by: Antonio <[email protected]>
Follow-up of #24307 Brings back the PR and fixes the issue with the git status not propagated, if computed too slow. Now, git repo update * waits in the background for all `scan_dir` repo status updates and triggers another status update send afterwards * ensures that the update sent is reported correctly (`scanning = true`) if either FS or status scan is running still * during worktree's git statuses updates, bumps `status_scan_id` to ensure the repo update is reported to all subscribers Release Notes: - Improved project panel's speed in large projects
Release Notes: - N/A --------- Co-authored-by: Danilo Leal <[email protected]> Co-authored-by: Antonio Scandurra <[email protected]> Co-authored-by: Marshall Bowers <[email protected]>
…parately (#24834) cc @iamnbutler Release Notes: - Color gutter highlights separately for removed and deleted portions of git modification hunks Co-authored-by: Conrad <[email protected]>
Closes #22666 This PR fixes the long wait time to open Zed (2 mins in my case) after reloading on Linux. This bug fix is funny: 1. We were using TCP for Zed instances to talk to each other. Reload was broken here too due to TCP connections not being killed on time. 2. [#11488](#11488) PR fixed the TCP connection issue by adding a wait until it gets killed. I suppose at that time, this wait time was small. 3. Later, we changed how Zed talks to each other in [#11585](#11585) by using Datagram and removing TCP. The new approach simply uses a `.sock` file and a file descriptor to check if some program is listening to it. 4. TCP check is now unnecessary, and it still wait for a long time (I suppose, TIME_WAIT time, don't quote me on this), even though we don’t use TCP anymore for this. This PR just removes that unnecessary TCP wait. Release Notes: - Fixed issue where reload hangs for several minutes on Linux.
Closes #12519. Release Notes: - Added support for Mistral to the Assistant. --------- Co-authored-by: Marshall Bowers <[email protected]>
Co-Authored-By: Cole <[email protected]> Closes #ISSUE Release Notes: - N/A --------- Co-authored-by: Cole <[email protected]>
This is just a temporary change to help us debug with some weird issues happening: - Discord release not firing for certain builds - Random blank release drafts showing up Release Notes: - N/A
This PR fixes expanded modification hunks having two sets of hunk controls after #24834. Release Notes: - N/A
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