Simple looping game engine for Pebble.
This repository will build for both the Aplite and Basalt platforms. If you
are still using SDK 2.9, you should rename wscript-2.x
to wscript
.
- Automatic looping of developer-supplied per-frame logic and rendering.
- 30 frames per second.
AppTimer
,LayerUpdateProc
,Clicks
,Window
andmain
abstracted away. Implement only your game code.PGESprite
base object to implement game entities.- Basic collision checking between
PGESprite
s, GRects, lines and points. - Basic game title screen template.
- Simple highscore mechanism.
To begin a new game watchapp, begin with the template file in /docs/
.
PGE - Main engine documentation.
PGE Sprite - Sprite class documentation.
PGE Title - Template title screen documentation.
PGE Grid - Convenience for grid-based games.
PGE Splash - Engine splash screen animation documentation.
- Multiplayer?