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Simple looping game engine for Pebble

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pge

Simple looping game engine for Pebble.

Compatibility with SDK 3.0

This repository will build for both the Aplite and Basalt platforms. If you are still using SDK 2.9, you should rename wscript-2.x to wscript.

Features

  • Automatic looping of developer-supplied per-frame logic and rendering.
  • 30 frames per second.
  • AppTimer, LayerUpdateProc, Clicks, Window and main abstracted away. Implement only your game code.
  • PGESprite base object to implement game entities.
  • Basic collision checking between PGESprites, GRects, lines and points.
  • Basic game title screen template.
  • Simple highscore mechanism.

Basic Template App

To begin a new game watchapp, begin with the template file in /docs/.

Documentation

PGE - Main engine documentation.

PGE Sprite - Sprite class documentation.

PGE Title - Template title screen documentation.

PGE Grid - Convenience for grid-based games.

PGE Splash - Engine splash screen animation documentation.

Features To Do

  • Multiplayer?

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Simple looping game engine for Pebble

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