.NET binding for WebGL through WebAssembly. See the samples running here.
If you want to jump in quickly, Your first WebGL.NET app will guide you step by step.
Apart from adding the NuGet package, make a local copy of:
- this packages folder, which contains mandatory NuGets from Mono still not published in nuget.org; and
- this NuGet.config along your SLN/CSPROJ
- WebGL 1 & 2 support
- API C#-ified to make .NET Developers feel at home
Apart from serving Wave Engine 3.0 for the Web, it's being used in some other really nice projects, such like:
- Jazz² Resurrection: a "reimplementation of the game Jazz Jackrabbit 2 released in 1998"
Run this in browser's Console to monitor how many bridged objects there are in such moment:
BINDING.mono_wasm_object_registry
- @kjpou1, for your PRs improving performance overall, along with nice comments on how stuff work underneath