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v1.0.4 - Asset Name Reader implementation

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@Fell-x27 Fell-x27 released this 17 Feb 16:51
· 2 commits to master since this release

By standard, all asset_name strings should be encoded as hex. However, they could also be just hex, not a UTF-8 string.

Many developers have to use something like this:

CREATE OR REPLACE FUNCTION "convert_asset_name"("name" bytea) RETURNS "varchar"
AS
$$
BEGIN
    return convert_from("name", 'utf-8');
EXCEPTION
    WHEN character_not_in_repertoire
        THEN
            return encode("name", 'hex');
END;
$$ LANGUAGE "plpgsql";

It works, but it could work better! So, it was reimplemented in Rust to be more robust.

Release Notes:

The tools_read_asset_name function has been added. It helps handle asset_name values that may be either UTF-8 strings or raw hexadecimal values. If the input is valid UTF-8, it is returned as a string. Otherwise, the function encodes it in hex format.

Documentation - link
Installation/update guide - link