Releases: coolcatcoder/FlexSharpUnity
Releases · coolcatcoder/FlexSharpUnity
Version 0.5.0
Change Log:
- Added some basic marching cubes!
- General nonsense!
Version 0.4.1
Change Log:
- smorgasbord of minor bug fixes and minor optimization
Version 0.4.0
Change Log:
- Triangle meshes work now (quite fast, but could be improved)
Version 0.3.1
Patch Log:
- Fixed the garbage collector lag spike issue
Version 0.3.0
Change Log:
- added the ability to run a user defined method when a particle collides with a shape. This method should have an int parameter, as the particle's id will be passed there. See the pond scene for an example.
Version 0.2.0
Change Log:
- redesigned the way that most things work
- added dots rendering to boost performance a bunch
- added a queue system so messing with stuff in the container is nice and happens at the right time
- attempted to add burst emitters, although this appears to break them entirely, so don't enable burst on your emitters yet
- each fluid particle can have its own colour
- a bit of chaos and random lag spikes seem to also have been added
Hope you have fun!
Version 0.1.0
added in this version:
- fluids
- emitters
- basic collision
- planes
- very basic rendering