feat: character controller improvements #627
Merged
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The main objective for this PR is to fix the issue where character controllers might get stuck against vertical walls.
KinematicCharacterController::normal_nudge_factor
used to help getting the character unstuckdue to rounding errors.
TOI
toShapeCastHit
.toi
totime_of_impact
.QueryPipeline::cast_shape
method now takes aShapeCastOptions
instead of themax_toi
and
stop_at_penetration
parameters. This allows a couple of extra configurations, including theability to have the shape-cast target a specific distance instead of actual shape overlap.
Close #612
Fix #418
Fix #611
Fix dimforge/bevy_rapier#489