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Merge pull request #38 from egvijayanand/working
Added FUNDING.yml file and Embedded Android sample
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# These are supported funding model platforms | ||
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github: ["egvijayanand"] | ||
patreon: # Replace with a single Patreon username | ||
open_collective: # Replace with a single Open Collective username | ||
ko_fi: # Replace with a single Ko-fi username | ||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel | ||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry | ||
liberapay: # Replace with a single Liberapay username | ||
issuehunt: # Replace with a single IssueHunt username | ||
otechie: # Replace with a single Otechie username | ||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry | ||
custom: ["https://paypal.me/egvijayanand", "https://www.buymeacoffee.com/egvijayanand"] |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true"> | ||
</application> | ||
<uses-permission android:name="android.permission.INTERNET" /> | ||
</manifest> |
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namespace EmbeddedAndroid | ||
{ | ||
public class App : Application | ||
{ | ||
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} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>net6.0-android</TargetFramework> | ||
<OutputType>Exe</OutputType> | ||
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<!-- Project Options --> | ||
<Nullable>enable</Nullable> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<RootNamespace>EmbeddedAndroid</RootNamespace> | ||
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<!-- .NET MAUI --> | ||
<UseMaui>true</UseMaui> | ||
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<!-- App Identifier --> | ||
<ApplicationId>com.companyname.embeddedandroid</ApplicationId> | ||
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<!-- App Version --> | ||
<ApplicationVersion>1</ApplicationVersion> | ||
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion> | ||
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<!-- Target Platform Options --> | ||
<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="CommunityToolkit.Maui.Markup" Version="1.0.0" /> | ||
</ItemGroup> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.3.32519.111 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EmbeddedAndroid", "EmbeddedAndroid.csproj", "{73A85CF6-9D64-4E4D-AB58-AB68EF69B3FC}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{73A85CF6-9D64-4E4D-AB58-AB68EF69B3FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{73A85CF6-9D64-4E4D-AB58-AB68EF69B3FC}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{73A85CF6-9D64-4E4D-AB58-AB68EF69B3FC}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{73A85CF6-9D64-4E4D-AB58-AB68EF69B3FC}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{73A85CF6-9D64-4E4D-AB58-AB68EF69B3FC}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {1BDC1A21-2B2C-4625-B4F1-A5B39689F0E8} | ||
EndGlobalSection | ||
EndGlobal |
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using Android.App; | ||
using Android.OS; | ||
using CommunityToolkit.Maui.Markup; | ||
using Microsoft.Maui.Embedding; | ||
using Microsoft.Maui.Platform; | ||
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namespace EmbeddedAndroid | ||
{ | ||
[Activity(Label = "@string/app_name", MainLauncher = true)] | ||
public class MainActivity : Activity | ||
{ | ||
protected override void OnCreate(Bundle? savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
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// Set our view from the "main" layout resource | ||
//SetContentView(Resource.Layout.activity_main); | ||
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var builder = MauiApp.CreateBuilder(); | ||
builder.UseMauiEmbedding<App>() | ||
.UseMauiCommunityToolkitMarkup(); | ||
var mauiApp = builder.Build(); | ||
var mauiContext = new MauiContext(mauiApp.Services, this); | ||
var mauiPage = new MauiPage(); | ||
// Platform-specific extension method | ||
SetContentView(mauiPage.ToContainerView(mauiContext)); | ||
// Platform-independent extension method | ||
//SetContentView(mauiPage.ToPlatform(mauiContext)); | ||
} | ||
} | ||
} |
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using CommunityToolkit.Maui.Markup; | ||
using static Microsoft.Maui.Graphics.Colors; | ||
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namespace EmbeddedAndroid | ||
{ | ||
public class MauiPage : ContentPage | ||
{ | ||
public MauiPage() | ||
{ | ||
Content = new StackLayout | ||
{ | ||
Children = | ||
{ | ||
new Label | ||
{ | ||
Text = "Welcome to .NET MAUI!!!" | ||
}.TextColor(Purple) | ||
} | ||
}.Center(); | ||
} | ||
} | ||
} |
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.xml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable/ | ||
icon.png | ||
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layout/ | ||
main.xml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called "Resource" | ||
(this is an Android convention) that contains the tokens for each one of the resources | ||
included. For example, for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class Drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class Layout { | ||
public const int main = 0x456; | ||
} | ||
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public class Strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use Resource.Drawable.icon to reference the drawable/icon.png file, or | ||
Resource.Layout.main to reference the layout/main.xml file, or Resource.Strings.first_string | ||
to reference the first string in the dictionary file values/strings.xml. |
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<?xml version="1.0" encoding="utf-8"?> | ||
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" | ||
xmlns:app="http://schemas.android.com/apk/res-auto" | ||
xmlns:tools="http://schemas.android.com/tools" | ||
android:layout_width="match_parent" | ||
android:layout_height="match_parent"> | ||
<TextView | ||
android:layout_width="wrap_content" | ||
android:layout_height="wrap_content" | ||
android:layout_centerInParent="true" | ||
android:text="@string/app_text" | ||
/> | ||
</RelativeLayout> |
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src/EmbeddedAndroid/Resources/mipmap-anydpi-v26/ic_launcher.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<background android:drawable="@color/ic_launcher_background"/> | ||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/> | ||
</adaptive-icon> |
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src/EmbeddedAndroid/Resources/mipmap-anydpi-v26/ic_launcher_round.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<background android:drawable="@color/ic_launcher_background"/> | ||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/> | ||
</adaptive-icon> |
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src/EmbeddedAndroid/Resources/values/ic_launcher_background.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<color name="ic_launcher_background">#2C3E50</color> | ||
</resources> |
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<resources> | ||
<string name="app_name">EmbeddedAndroid</string> | ||
<string name="app_text">Hello, Android!</string> | ||
</resources> |