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add pose util
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Cathy committed Dec 27, 2023
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352 changes: 352 additions & 0 deletions pyrcareworld/pyrcareworld/utils/pose_converter.py
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import numpy as np


class CoordinateSystemConverter():
"""
Coordinate System Converter class.
Args:
cs1_direction: list, The visual direction corresponding to the xyz axis,
can be:
["left"/"right"/"up"/"down"/"forward"/"back"/
"l"/"r"/"u"/"d"/"f"/"b"/
"-left"/"-right"/"-up"/"-down"/"-forward"/"-back"/
"-l"/"-r"/"-u"/"-d"/"-f"/"-b"]
cs2_direction: list, The visual direction corresponding to the xyz axis,
can be:
["left"/"right"/"up"/"down"/"forward"/"back"/
"l"/"r"/"u"/"d"/"f"/"b"/
"-left"/"-right"/"-up"/"-down"/"-forward"/"-back"/
"-l"/"-r"/"-u"/"-d"/"-f"/"-b"]
"""
def __init__(self, cs1_direction=["right", "up", "forward"], cs2_direction=["right", "up", "forward"]):
self.cs1_dir, self.cs1_axis, self.cs1_sign, self.cs1_system = self._preprocessing(cs1_direction)
self.cs2_dir, self.cs2_axis, self.cs2_sign, self.cs2_system = self._preprocessing(cs2_direction)
self.cs1_to_cs2_map = [
self.cs1_axis[self.cs2_dir[0]],
self.cs1_axis[self.cs2_dir[1]],
self.cs1_axis[self.cs2_dir[2]],
]

self.cs1_to_cs2_sign = [
self.cs1_sign[self.cs2_dir[0]] * self.cs2_sign[self.cs2_dir[0]],
self.cs1_sign[self.cs2_dir[1]] * self.cs2_sign[self.cs2_dir[1]],
self.cs1_sign[self.cs2_dir[2]] * self.cs2_sign[self.cs2_dir[2]],
]
self.cs2_to_cs1_map = [
self.cs2_axis[self.cs1_dir[0]],
self.cs2_axis[self.cs1_dir[1]],
self.cs2_axis[self.cs1_dir[2]],
]

self.cs2_to_cs1_sign = [
self.cs1_sign[self.cs1_dir[0]] * self.cs2_sign[self.cs1_dir[0]],
self.cs1_sign[self.cs1_dir[1]] * self.cs2_sign[self.cs1_dir[1]],
self.cs1_sign[self.cs1_dir[2]] * self.cs2_sign[self.cs1_dir[2]],
]

self.cs1_left_or_right = self.cs1_sign['right'] * self.cs1_sign['up'] * self.cs1_sign['forward']
self.cs2_left_or_right = self.cs2_sign['right'] * self.cs2_sign['up'] * self.cs2_sign['forward']



def _preprocessing(self, direction):
dir = ["", "", ""]
axis = {}
sign = {}

direction_in_left = [[], [], []]
for i in range(3):
if direction[i] in ["right", "r", "-l", "-left"]:
dir[i] = "right"
axis["right"] = i
sign["right"] = 1
direction_in_left[i] = [1, 0, 0]

elif direction[i] in ["up", "u", "-d", "-down"]:
dir[i] = "up"
axis["up"] = i
sign["up"] = 1
direction_in_left[i] = [0, 1, 0]

elif direction[i] in ["forward", "f", "-b", "-back"]:
dir[i] = "forward"
axis["forward"] = i
sign["forward"] = 1
direction_in_left[i] = [0, 0, 1]

elif direction[i] in ["-right", "-r", "l", "left"]:
dir[i] = "right"
axis["right"] = i
sign["right"] = -1
direction_in_left[i] = [-1, 0, 0]

elif direction[i] in ["-up", "-u", "d", "down"]:
dir[i] = "up"
axis["up"] = i
sign["up"] = -1
direction_in_left[i] = [0, -1, 0]

elif direction[i] in ["-forward", "-f", "b", "back"]:
dir[i] = "forward"
axis["forward"] = i
sign["forward"] = -1
direction_in_left[i] = [0, 0, -1]

else:
raise f"{direction[i]} is Unrecognized axis"



z = self._cross(direction_in_left[0], direction_in_left[1])
if z == direction_in_left[2]:
system = 1

else:
system = -1

return dir, axis, sign, system



def _cross(self, lhs: list, rhs: list) -> list:
return [lhs[1] * rhs[2] - lhs[2] * rhs[1], lhs[2] * rhs[0] - lhs[0] * rhs[2], lhs[0] * rhs[1] - lhs[1] * rhs[0]]



def cs1_pos_to_cs2_pos(self, pos: list) -> list:

"""
Convert position form Coordinate System 1 to Coordinate System 2.
Args:
pos: List of length 3, position of Coordinate System 1.
Return:
list: List of length 3, position of Coordinate System 2.
"""

x = pos[self.cs1_to_cs2_map[0]] * self.cs1_to_cs2_sign[0]
y = pos[self.cs1_to_cs2_map[1]] * self.cs1_to_cs2_sign[1]
z = pos[self.cs1_to_cs2_map[2]] * self.cs1_to_cs2_sign[2]

return [x, y, z]



def cs2_pos_to_cs1_pos(self, pos: list) -> list:

"""
Convert position form Coordinate System 2 to Coordinate System 1.
Args:
pos: List of length 3, position of Coordinate System 2.
Return:
list: List of length 3, position of Coordinate System 1.
"""

x = pos[self.cs2_to_cs1_map[0]] * self.cs2_to_cs1_sign[0]

y = pos[self.cs2_to_cs1_map[1]] * self.cs2_to_cs1_sign[1]

z = pos[self.cs2_to_cs1_map[2]] * self.cs2_to_cs1_sign[2]

return [x, y, z]



def cs1_quat_to_cs2_quat(self, quat: list) -> list:

"""
Convert quaternion form Coordinate System 1 to Coordinate System 2.
Args:
quat: List of length 3, quaternion of Coordinate System 1.
Return:
list: List of length 3, quaternion of Coordinate System 2.
"""

x = quat[self.cs1_to_cs2_map[0]] * self.cs1_to_cs2_sign[0]
y = quat[self.cs1_to_cs2_map[1]] * self.cs1_to_cs2_sign[1]
z = quat[self.cs1_to_cs2_map[2]] * self.cs1_to_cs2_sign[2]
w = quat[3] * self.cs1_system * self.cs2_system

return [x, y, z, w]



def cs2_quat_to_cs1_quat(self, quat: list) -> list:

"""
Convert quaternion form Coordinate System 2 to Coordinate System 1.
Args:
quat: List of length 4, quaternion[x,y,z,w] of Coordinate System 2.
Return:
list: List of length 4, quaternion[x,y,z,w] of Coordinate System 1.
"""

x = quat[self.cs2_to_cs1_map[0]] * self.cs2_to_cs1_sign[0]
y = quat[self.cs2_to_cs1_map[1]] * self.cs2_to_cs1_sign[1]
z = quat[self.cs2_to_cs1_map[2]] * self.cs2_to_cs1_sign[2]
w = quat[3] * self.cs1_system * self.cs2_system

return [x, y, z, w]



def cs1_scale_to_cs2_scale(self, scale: list) -> list:

"""
Convert scale form Coordinate System 1 to Coordinate System 2.
Args:
scale: List of length 3, scale of Coordinate System 1.
Return:
list: List of length 3, scale of Coordinate System 2.
"""

x = scale[self.cs1_to_cs2_map[0]]
y = scale[self.cs1_to_cs2_map[1]]
z = scale[self.cs1_to_cs2_map[2]]

return [x, y, z]



def cs2_scale_to_cs1_scale(self, scale: list) -> list:

"""
Convert scale form Coordinate System 2 to Coordinate System 1.
Args:
scale: List of length 3, scale of Coordinate System 2.
Return:
list: List of length 3, scale of Coordinate System 1.
"""

x = scale[self.cs2_to_cs1_map[0]]
y = scale[self.cs2_to_cs1_map[1]]
z = scale[self.cs2_to_cs1_map[2]]

return [x, y, z]



def cs1_matrix_to_cs2_matrix(self, matrix) -> np.ndarray:

"""
Convert rotation matrix form Coordinate System 1 to Coordinate System 2.
Args:
matrix: list or np.ndarray shape[3,3], rotation matrix of Coordinate System 1.
Return:
np.ndarray: shape[3,3], rotation matrix of Coordinate System 2.
"""

quaternion = self.matrix_to_quat(matrix)
quaternion = self.cs1_quat_to_cs2_quat(quaternion)
return self.quat_to_matrix(quaternion)



def cs2_matrix_to_cs1_matrix(self, matrix) -> np.ndarray:

"""
Convert rotation matrix form Coordinate System 2 to Coordinate System 1.
Args:
matrix: list or np.ndarray shape[3,3], rotation matrix of Coordinate System 2.
Return:
np.ndarray: shape[3,3], rotation matrix of Coordinate System 1.
"""

quaternion = self.matrix_to_quat(matrix)
quaternion = self.cs2_quat_to_cs1_quat(quaternion)

return self.quat_to_matrix(quaternion)



def quat_to_matrix(self, quat=[0,0,0,1]) -> np.ndarray:
"""
Convert quaternion to rotation matrix.
Args:
quat: List of length 4, representing quaternion in [x, y, z, w] order.
Return:
np.ndarray: shape[3,3], rotation matrix.
"""
return np.array([
[1 - 2 * (quat[1] ** 2 + quat[2] ** 2), 2 * (quat[0] * quat[1] - quat[2] * quat[3]), 2 * (quat[0] * quat[2] + quat[1] * quat[3])],
[2 * (quat[0] * quat[1] + quat[2] * quat[3]), 1 - 2 * (quat[0] ** 2 + quat[2] ** 2), 2 * (quat[1] * quat[2] - quat[0] * quat[3])],
[2 * (quat[0] * quat[2] - quat[1] * quat[3]), 2 * (quat[1] * quat[2] + quat[0] * quat[3]), 1 - 2 * (quat[0] ** 2 + quat[1] ** 2)]

])



def matrix_to_quat(self, matrix) -> list:
"""
Convert rotation matrix to quaternion.
Args:
matrix: list or np.ndarray shape[3,3], rotation matrix.
Return:
list: List of length 4, representing quaternion in [x, y, z, w] order.
"""
m = np.array(matrix, dtype=float)
trace = np.trace(m)

if trace > 0:
s = 0.5 / np.sqrt(trace + 1.0)
w = 0.25 / s
x = (m[2, 1] - m[1, 2]) * s
y = (m[0, 2] - m[2, 0]) * s
z = (m[1, 0] - m[0, 1]) * s

elif m[0, 0] > m[1, 1] and m[0, 0] > m[2, 2]:
s = 2.0 * np.sqrt(1.0 + m[0, 0] - m[1, 1] - m[2, 2])
w = (m[2, 1] - m[1, 2]) / s
x = 0.25 * s
y = (m[0, 1] + m[1, 0]) / s
z = (m[0, 2] + m[2, 0]) / s

elif m[1, 1] > m[2, 2]:
s = 2.0 * np.sqrt(1.0 + m[1, 1] - m[0, 0] - m[2, 2])
w = (m[0, 2] - m[2, 0]) / s
x = (m[0, 1] + m[1, 0]) / s
y = 0.25 * s
z = (m[1, 2] + m[2, 1]) / s

else:
s = 2.0 * np.sqrt(1.0 + m[2, 2] - m[0, 0] - m[1, 1])
w = (m[1, 0] - m[0, 1]) / s
x = (m[0, 2] + m[2, 0]) / s
y = (m[1, 2] + m[2, 1]) / s
z = 0.25 * s

return [x, y, z, w]

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