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fix: context menu path to create settings
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favoyang committed Dec 24, 2019
1 parent 65bf969 commit ea7b90a
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4 changes: 4 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,10 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [0.4.2] - 2019-12-25
- Updated context menu path to create settings.
- Added alternative way to install the package via openupm.

## [0.4.1] - 2019-09-29
- Updated contributors.

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2 changes: 1 addition & 1 deletion Editor/AddressableImportSettings.cs
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using UnityAddressableImporter.Helper;


[CreateAssetMenu(fileName = "AddressableImportSettings", menuName = "Addressable Assets/Import Settings", order = 50)]
[CreateAssetMenu(fileName = "AddressableImportSettings", menuName = "Addressables/Import Settings", order = 50)]
public class AddressableImportSettings : ScriptableObject
{
public const string kDefaultConfigObjectName = "addressableimportsettings";
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.littlebigfun.addressable-importer",
"displayName": "Unity Addressable Importer",
"version": "0.4.1",
"version": "0.4.2",
"unity": "2018.3",
"description": "A simple rule based addressable asset importer.",
"dependencies": {
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