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Automation

František Maša edited this page Jul 16, 2024 · 9 revisions

Automatic Wounds

When specifying maximum Wounds, you can leave the input empty. This will enable the Automatic Wounds mechanic that will automatically calculate maximum Wounds from Character's Characteristics, Race (Character of Custom Race is considered being of Average Size), Traits and Talents.

When you upgrade Characteristics or Talents, maximum Wounds are automatically recalculated.

Effects

There are several Talents and Traits which affect various Character stats and mechanics. All you need to do to benefit from this automation is use the Talent/Trait with the correct name and the effect mentioned below will be applied. Names are matched in case-insensitive manner, so i.e. effect for Hardy talent is applied when using both Hardy or hardy etc. Both manual and Compendium Talents/Traits are supported. When using Party language other than English, translated names are taken in effect instead (e.g. Gagliardo instead of Hardy for Italian).

Talents

Name Effect
Combat Reflexes Increases Initiative by 10 per times talent when rolling Initiative Order in Combat
Coolheaded +5 base Will Power
Hardy Automatically increases maximum Wounds by TB per time taken. (Requires enabled Automatic Wounds)
Lightning Reflexes +5 base Agility
Marksman +5 base Ballistic Skill
Nimble Fingered +5 base Dexterity
Pure Soul +1 to maximum Corruption points to roll for mutation
Savvy +5 base Intelligence
Sharp +5 base Initiative
Strong Back +1 maximum Encumbrance per time taken
Sturdy +2 maximum Encumbrance per time taken
Suave +5 base Fellowship
Very Resilient +5 base Toughness
Very Strong +5 base Strength
Warrior Born +5 base Weapon Skill

Traits

Name Format Effect
Size Size (Tiny)
Size (Little)
Size (Small)
Size (Average)
Size (Large)
Size (Enormous)
Size (Monstrous)
Overrides default size derived from Character Race.
Adjusts maximum Wounds when Automatic Wounds are enabled.
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