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Automation
When specifying maximum Wounds, you can leave the input empty. This will enable the Automatic Wounds mechanic that will automatically
calculate maximum Wounds from Character's Characteristics, Race (Character of Custom
Race is considered being of Average Size), Traits and Talents.
When you upgrade Characteristics or Talents, maximum Wounds are automatically recalculated.
There are several Talents and Traits which affect various Character stats and mechanics.
All you need to do to benefit from this automation is use the Talent/Trait with the correct name and the effect mentioned below will be applied.
Names are matched in case-insensitive manner, so i.e. effect for Hardy talent is applied when using both Hardy
or hardy
etc. Both manual and Compendium Talents/Traits are supported. When using Party language other than English, translated names are taken in effect instead (e.g. Gagliardo
instead of Hardy
for Italian).
Name | Effect |
---|---|
Combat Reflexes | Increases Initiative by 10 per times talent when rolling Initiative Order in Combat |
Coolheaded | +5 base Will Power |
Hardy | Automatically increases maximum Wounds by TB per time taken. (Requires enabled Automatic Wounds) |
Lightning Reflexes | +5 base Agility |
Marksman | +5 base Ballistic Skill |
Nimble Fingered | +5 base Dexterity |
Pure Soul | +1 to maximum Corruption points to roll for mutation |
Savvy | +5 base Intelligence |
Sharp | +5 base Initiative |
Strong Back | +1 maximum Encumbrance per time taken |
Sturdy | +2 maximum Encumbrance per time taken |
Suave | +5 base Fellowship |
Very Resilient | +5 base Toughness |
Very Strong | +5 base Strength |
Warrior Born | +5 base Weapon Skill |
Name | Format | Effect |
---|---|---|
Size |
Size (Tiny) Size (Little) Size (Small) Size (Average) Size (Large) Size (Enormous) Size (Monstrous)
|
Overrides default size derived from Character Race. Adjusts maximum Wounds when Automatic Wounds are enabled. |