Releases: fooeyround/FilledToTheBrim
1.2.7 - Compatibily / Bufix release ❌🐛
This is a small release that aims to better mod compatibility with mods that add non-world-attached block entities. Another release may come shortly fixing issues with datapack compatibility with other mods.
v1.2.6 - All of the Data Packs are now built-in!
Changes:
-🐛 Fix some bugs relating to the original data packs.
- The Data Packs are now Built-In
No more need to download extra files. Sorry for doing that before 🙁
So far I could not find a nice way to have the correct data version for the packs without making multiple copies of them...
If someone has a solution, send it in the discord or a github issue.
If you find any bugs please report them!
(The external datapacks are still required before 1.16)
🐛v1.2.5 - Fix Client Side Bugs Related to Vanilla Servers
Changes:
- Fix an issue with the block and item tags causing the client to crash when they were not present on the server.
NOTE:
If any version of the mod before this one (or 1.2.4) is present on the server, the client will not sync with it and will act as though the client is "vanilla" - this should work smoothly in any environment when paired with the same version.
To Enable the mod you need to download this pack and enable it in game.
If you want to disable the mod with magenta boxes (for things like easier box sorting), you can get it here
🐛v1.2.4 - Some Fixes and Changes (Data Pack Update)
Changes:
- Use the
fttb
namespace instead ofminecraft
for more clarity. - Add a client side bypass to the [tag] registry sync system not being present on the server being joined (the client won't care if the server does not have fttb item or block tags)
- Update datapacks internally and externally to maintain compatibility with the above changes.
if you run into any issues open an issue here
if you have any other questions or concerns you may join the discord, I will try my best to respond
To Enable the mod you need to download this pack and enable it in game.
If you want to disable the mod with magenta boxes (for things like easier box sorting), you can get it here
If the mod does not work with the datapack, redownload the datapack and update the mod
(datapack v1 is for 1.2.2 and below, all further versions use atlead v2)
v1.2.3: First Stable Release of the 1.2.x version set
This is the first stable release of the 1.2.x version set of the mod.
All issues relating to the mod being unresponsive to the block and item tags should now be fixed.
Sorry for the issues.
reminder
that the mod is data driven.
To Enable the mod you need to download this pack and enable it in game.
If you want to disable the mod with magenta boxes (for things like easier box sorting), you can get it here
🐛v1.2.2: Fix Major Logical issues causing the mod to not work at all
Issues with logic relating to item and block tags has now been resolved, the mod should work as expected.
Please report any issues you come across :)
🐛v1.2.1: Fix a Bug With The NOT_EMPTY_NESTABLE Block Tag
0.2.0
Filled To The Brim
Version: 0.2.0 (Version Backtrack should be undone in the next release)
Now supports forge for Versions 1.14-1.19! (and 1.20 snapshots)
Major internal changes, all versions are made from the same source set
To Enable the mod you need to download this pack and enable it in game.
If you want to disable the mod with magenta boxes (for things like easier box sorting), you can get it here
If you want to disable the mod with magenta boxes (for things like easier box sorting), you can get it here.
not a forge release
this is fabric only
Links:
Curseforge
https://www.curseforge.com/minecraft/mc-mods/filledtothebrim
Modrinth
https://modrinth.com/mod/filledtothebrim
1.19.3-1.0.10 - Configuration
Finally Releasing The Latest Feature (That should have been implemented for a long time):
in Game Configuration
As of now there is no saved state so after every restart Filled To The Brim will restart itself, but this is good for testing anything without the mod momentarily, if you want to leave it off across restarts, as of now adding .disabled to the end of the file is the best choice, but then re-enabling the mod will require a restart, in the future I plan to hopefully combat this issue.