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Item 1: Consider static factory methods instead of constructors Item 2: Consider a builder when faced with many constructor parameters Item 3: Enforce the singleton property with a private constructor or an enum type Item 4: Enforce noninstantiability with a private constructor Item 5: Prefer dependency injection to hardwiring resources -> Classical by the use of constructor (or static factory, builder) or better by the use of a dependency injection framework Other variant with Java 8 use a supplier Mosaic create(Supplier<? extends> tileFactory) { ... } Item 6: Avoid creating unnecessary objects Like String s = new String("k"); Boolean.valueOf("true") better than new Boolean(true) https://www.gamedev.net/articles/programming/general-and-gameplay-programming/finite-state-machines-and-regular-expressions-r3176/ Item 8: Avoid finalizers and cleaners -> There is no guarantee that at which time they are called (if at all). Implement AutoClosable instead if you want that the client Item 7: Eliminate obsolete object references Have a look at Stack.java, do you find the obsolete reference Item 9: Prefer try-with-resources to try-f inally {code} try (InputStream in = new FileInputStream(src); OutputStream out = new FileOutputStream(dst)) { ... }} {code} item10
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