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Use UIDs in addition to paths for extracted meshes, materials and animations #52461

Use UIDs in addition to paths for extracted meshes, materials and animations

Use UIDs in addition to paths for extracted meshes, materials and animations #52461

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2 errors

🐧 Linux  /  Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)

cancelled Feb 14, 2025 in 55s