Skip Object::to_string
when Jolt Physics is on separate thread
#102726
+10
−8
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #102638.
Supersedes #102717.
This PR changes the error reporting happening in
modules/jolt_physics
so as to not fetch the actual object/node name when usingphysics/3d/run_on_separate_thread
, but instead just fall back to using<unknown>
as the name, asObject::to_string
is not thread-safe.(I also removed
JoltSoftBody3D::to_string
, which seemed to be entirely redundant.)