Fix wrong viewport scaling at intermediate resolutions #102741
+14
−14
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Fixes #102656: viewport scale is wrong at resolutions that are not integer multiples of content_scale_factor.
This is done by allowing size_2d_override to be Size2 instead of Size2i. This change is propagated to keep the exposed SubViewport consistent with the underlying implementation. Looking for feedback on whether exposing this in a fix is preferred or not.
Note:
I see the output of
Viewport::get_visible_rect()
get treated as a Rect2i in some places, even though it returns a Rect2. Before this change, this might have been accidentally correct, since it was generated from eithersize
orsize_2d_override
, which were both Size2i. It might need a second look to make sure it still works correctly, because I'm not exactly sure what all these code fragments do.