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[Depends on #8332] Integrate fgviewer to the engine side #8344

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This PR should be merged after #8332 is in.

In this PR, I intergrate the fgviewer to the filament engine side, right now the engine will update the framegraph info to the debug server every frame.

  • Add FrameGraph::getFrameGraphInfo method to convert current state to fgviewer::FrameGraphInfo
  • Add fgviewer::DebugServer member to the Engine class and initialize it as the engine loop starts
  • When a view is created, register it to the fgviewer::DebugServer and unregister it as it gets terminated
  • Update the info in the debug server in Renderer::renderJob after FrameGraph is compiled

@show50726 show50726 added the internal Issue/PR does not affect clients label Jan 10, 2025
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