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Add GetMaxFragmentUniformComponents func to know when to split you shader draw calls into several passes #619

Add GetMaxFragmentUniformComponents func to know when to split you shader draw calls into several passes

Add GetMaxFragmentUniformComponents func to know when to split you shader draw calls into several passes #619

Workflow file for this run

name: "Issue Labeler"
on:
issues:
types: [opened]
jobs:
triage:
runs-on: ubuntu-latest
steps:
- uses: github/[email protected]
with:
repo-token: "${{ secrets.GITHUB_TOKEN }}"
configuration-path: .github/workflows/issue-labeler/config.yml
not-before: "2022-10-27T17:00:00+11:00"
enable-versioned-regex: 0