-
-
Notifications
You must be signed in to change notification settings - Fork 690
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
audio: bug fix: deadlock between a player and a context
Closes #2737
- Loading branch information
1 parent
c87ce07
commit 8619713
Showing
3 changed files
with
159 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,140 @@ | ||
// Copyright 2023 The Ebitengine Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
//go:build ignore | ||
|
||
package main | ||
|
||
import ( | ||
"errors" | ||
"io" | ||
"os" | ||
"runtime" | ||
"strings" | ||
"sync" | ||
"time" | ||
|
||
"github.com/hajimehoshi/ebiten/v2" | ||
"github.com/hajimehoshi/ebiten/v2/audio" | ||
) | ||
|
||
type emptyStream struct { | ||
length int64 | ||
n int64 | ||
} | ||
|
||
func (e *emptyStream) Read(buf []byte) (int, error) { | ||
n := int64(len(buf)) | ||
if e.n+n >= e.length { | ||
n := e.length - e.n | ||
e.n = e.length | ||
return int(n), io.EOF | ||
} | ||
e.n += n | ||
return int(n), nil | ||
} | ||
|
||
func (e *emptyStream) Seek(offset int64, whence int) (int64, error) { | ||
switch whence { | ||
case io.SeekStart: | ||
e.n = offset | ||
case io.SeekCurrent: | ||
e.n += offset | ||
case io.SeekEnd: | ||
e.n = e.length + offset | ||
} | ||
if e.n > e.length || e.n < 0 { | ||
return 0, errors.New("out of range") | ||
} | ||
return e.n, nil | ||
} | ||
|
||
type Game struct { | ||
playerCount int | ||
finishedPlayerCount int | ||
tickCount int | ||
|
||
m sync.Mutex | ||
} | ||
|
||
func (g *Game) countUpFinishedPlayer() { | ||
g.m.Lock() | ||
defer g.m.Unlock() | ||
g.finishedPlayerCount++ | ||
} | ||
|
||
func (g *Game) Update() error { | ||
g.tickCount++ | ||
if g.tickCount > 600 { | ||
return errors.New("time out") | ||
} | ||
|
||
g.m.Lock() | ||
c := g.finishedPlayerCount | ||
g.m.Unlock() | ||
if g.playerCount == c { | ||
return ebiten.Termination | ||
} | ||
return nil | ||
} | ||
|
||
func (g *Game) Draw(screen *ebiten.Image) { | ||
} | ||
|
||
func (g *Game) Layout(width, height int) (int, int) { | ||
return width, height | ||
} | ||
|
||
func main() { | ||
// Drivers might not be available, especially on Linux on GitHub Actions. | ||
// TODO: Enable this by install a dummy driver. | ||
if strings.TrimSpace(os.Getenv("GITHUB_ACTIONS")) == "true" && runtime.GOOS == "linux" { | ||
return | ||
} | ||
|
||
game := &Game{ | ||
playerCount: 1000, | ||
} | ||
|
||
ctx := audio.NewContext(48000) | ||
var players []*audio.Player | ||
for i := 0; i < game.playerCount; i++ { | ||
p, err := ctx.NewPlayer(&emptyStream{length: 48000 * 2 * 2}) | ||
if err != nil { | ||
panic(err) | ||
} | ||
players = append(players, p) | ||
|
||
// Play players in different goroutines from the game's goroutine in order to call the context's gcPlayers and addPlayer | ||
// at the same time. | ||
go func() { | ||
p.Play() | ||
for i := 0; i < 3; i++ { | ||
for { | ||
if !p.IsPlaying() { | ||
p.Rewind() | ||
p.Play() | ||
break | ||
} | ||
time.Sleep(100 * time.Millisecond) | ||
} | ||
} | ||
game.countUpFinishedPlayer() | ||
}() | ||
} | ||
|
||
if err := ebiten.RunGame(game); err != nil { | ||
panic(err) | ||
} | ||
} |