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/build |
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[submodule "lib/imgui"] | ||
path = lib/imgui | ||
url = https://github.com/ocornut/imgui.git |
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{ | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": "(gdb) Debug", | ||
"type": "cppdbg", | ||
"request": "launch", | ||
"cwd": "${workspaceFolder}", | ||
"program": "${workspaceFolder}/build/mavlink_access", | ||
"args": [], | ||
"miDebuggerPath": "/usr/bin/gdb", | ||
"MIMode": "gdb", | ||
"launchCompleteCommand": "exec-run", | ||
"setupCommands": [ | ||
{ | ||
"description": "Enable pretty-printing for gdb", | ||
"text": "-enable-pretty-printing", | ||
"ignoreFailures": true | ||
} | ||
] | ||
}, | ||
] | ||
} |
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{ | ||
"files.associations": { | ||
"new": "cpp", | ||
"chrono": "cpp", | ||
"*.tcc": "cpp" | ||
} | ||
} |
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cmake_minimum_required(VERSION 3.10.2) | ||
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project(mavlink-access) | ||
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set(SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src") | ||
set(LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lib") | ||
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set(SOURCES | ||
"${SRC_DIR}/main.cpp" | ||
"${SRC_DIR}/mavlink_connection.hpp" | ||
"${SRC_DIR}/mavlink_connection.cpp" | ||
) | ||
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add_executable(${PROJECT_NAME} ${SOURCES}) | ||
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find_package(MAVSDK REQUIRED) | ||
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add_library(imgui STATIC | ||
${LIB_DIR}/imgui/imgui.cpp | ||
${LIB_DIR}/imgui/imgui_draw.cpp | ||
${LIB_DIR}/imgui/imgui_demo.cpp | ||
${LIB_DIR}/imgui/imgui_tables.cpp | ||
${LIB_DIR}/imgui/imgui_widgets.cpp | ||
) | ||
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target_include_directories(imgui PUBLIC ${LIB_DIR}/imgui) | ||
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add_library(imgui_backend STATIC | ||
${LIB_DIR}/imgui/backends/imgui_impl_glfw.cpp | ||
${LIB_DIR}/imgui/backends/imgui_impl_opengl3.cpp | ||
) | ||
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target_include_directories(imgui_backend PUBLIC | ||
${LIB_DIR}/imgui | ||
${LIB_DIR}/imgui/backends | ||
) | ||
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find_package(OpenGL REQUIRED) | ||
find_package(glfw3 REQUIRED) | ||
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target_link_libraries(imgui_backend imgui glfw OpenGL::GL) | ||
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target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src) | ||
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target_link_libraries(${PROJECT_NAME} PRIVATE MAVSDK::mavsdk imgui_backend) | ||
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if(NOT MSVC) | ||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra) | ||
else() | ||
target_compile_options(${PROJECT_NAME} PRIVATE /W2) | ||
endif() | ||
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if(CMAKE_BUILD_TYPE STREQUAL "Debug") | ||
message("Configuring Debug build") | ||
add_compile_options(-g) | ||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") | ||
endif() |
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#include "imgui.h" | ||
#include "backends/imgui_impl_glfw.h" | ||
#include "backends/imgui_impl_opengl3.h" | ||
#include <GLFW/glfw3.h> | ||
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#include "mavlink_connection.hpp" | ||
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int main() { | ||
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char connection_url[20] {}; | ||
bool is_connected = false; | ||
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if (!glfwInit()) | ||
return -1; | ||
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Window", NULL, NULL); | ||
if (window == NULL) | ||
return -1; | ||
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glfwMakeContextCurrent(window); | ||
// glfwSwapInterval(1); // Vsync | ||
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// ImGui Contexti Başlatma | ||
IMGUI_CHECKVERSION(); | ||
ImGui::CreateContext(); | ||
ImGuiIO& io = ImGui::GetIO(); (void)io; | ||
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// Platform ve Renderer bağlama | ||
ImGui_ImplGlfw_InitForOpenGL(window, true); | ||
ImGui_ImplOpenGL3_Init("#version 130"); | ||
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// Stil ayarlama | ||
ImGui::StyleColorsDark(); | ||
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MavlinkConnection* mavlink_connection = MavlinkConnection::get_singleton(); | ||
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// Ana döngü | ||
while (!glfwWindowShouldClose(window)) { | ||
glfwPollEvents(); | ||
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// Yeni bir ImGui frame'i başlatma | ||
ImGui_ImplOpenGL3_NewFrame(); | ||
ImGui_ImplGlfw_NewFrame(); | ||
ImGui::NewFrame(); | ||
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ImGui::SetNextWindowSize(ImVec2(400,100)); | ||
ImGui::SetNextWindowPos(ImVec2(10,10)); | ||
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if (ImGui::Begin("Mavlink Access", NULL, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove)) | ||
{ | ||
ImGui::InputText("Connection url", connection_url, 20); | ||
if(ImGui::Button("Connect")) | ||
{ | ||
if (mavlink_connection->init(connection_url)) { | ||
is_connected = true; | ||
} | ||
} | ||
ImGui::End(); | ||
} | ||
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ImGui::SetNextWindowSize(ImVec2(400,500)); | ||
ImGui::SetNextWindowPos(ImVec2(10,120)); | ||
if (ImGui::Begin("Info", NULL, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove)) | ||
{ | ||
if (is_connected) { | ||
ImGui::Text("Connected"); | ||
if (mavlink_connection->status_text()) | ||
{ | ||
const char* status_text = mavlink_connection->status_text(); | ||
ImGui::Text("%s", status_text); | ||
} | ||
} else { | ||
ImGui::Text("Not Connected"); | ||
} | ||
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ImGui::End(); | ||
} | ||
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// Render | ||
ImGui::Render(); | ||
int display_w, display_h; | ||
glfwGetFramebufferSize(window, &display_w, &display_h); | ||
glViewport(0, 0, display_w, display_h); | ||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f); | ||
glClear(GL_COLOR_BUFFER_BIT); | ||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); | ||
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glfwSwapBuffers(window); | ||
} | ||
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// Clean | ||
ImGui_ImplOpenGL3_Shutdown(); | ||
ImGui_ImplGlfw_Shutdown(); | ||
ImGui::DestroyContext(); | ||
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glfwDestroyWindow(window); | ||
glfwTerminate(); | ||
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return 0; | ||
} |
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#include <mavlink_connection.hpp> | ||
#include <iostream> | ||
#include <chrono> | ||
#include <thread> | ||
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using namespace mavsdk; | ||
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MavlinkConnection* MavlinkConnection::_singleton = nullptr; | ||
char* MavlinkConnection::_status_text = nullptr; | ||
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MavlinkConnection::MavlinkConnection() {} | ||
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MavlinkConnection::~MavlinkConnection() {} | ||
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MavlinkConnection* MavlinkConnection::get_singleton() | ||
{ | ||
if (_singleton == nullptr) { | ||
_singleton = new MavlinkConnection(); | ||
} | ||
return _singleton; | ||
} | ||
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bool MavlinkConnection::init(char* connection_url) | ||
{ | ||
_mavsdk = new Mavsdk(Mavsdk::Configuration(SYSTEM_ID, COMP_ID, true)); | ||
ConnectionResult connection_result; | ||
connection_result = _mavsdk->add_any_connection(connection_url); | ||
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if (connection_result != ConnectionResult::Success) { | ||
return false; | ||
} | ||
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while (_mavsdk->systems().size() == 0) { | ||
std::this_thread::sleep_for(std::chrono::seconds(1)); | ||
} | ||
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for (auto system : _mavsdk->systems()) { | ||
// create MavlinkPassthrough instances for vehicle and ground station | ||
if (system->has_autopilot()) { | ||
if (system->is_connected()) { | ||
_vehicle = system; | ||
} | ||
} | ||
} | ||
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start_telemetry(); | ||
return true; | ||
} | ||
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void MavlinkConnection::start_telemetry() | ||
{ | ||
if (_vehicle == nullptr) { | ||
return; | ||
} | ||
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_telemetry = new Telemetry(_vehicle); | ||
_telemetry->subscribe_status_text(update_status_text); | ||
} | ||
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void MavlinkConnection::update_status_text(Telemetry::StatusText status_text) | ||
{ | ||
// Free the previous memory if _status_text already points to something | ||
if (_status_text != nullptr) { | ||
delete[] _status_text; | ||
} | ||
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std::string str = status_text.text; | ||
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// Allocate memory for the new status text | ||
_status_text = new char[str.size() + 1]; // +1 for the null terminator | ||
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// Copy the content of status_text.text to _status_text | ||
std::strcpy(_status_text, str.c_str()); | ||
} |
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#pragma once | ||
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#include <cstring> | ||
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#include <mavsdk/mavsdk.h> | ||
#include "mavsdk/system.h" | ||
#include "mavsdk/plugins/mavlink_passthrough/mavlink_passthrough.h" | ||
#include <mavsdk/plugins/telemetry/telemetry.h> | ||
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#define SYSTEM_ID 2 | ||
#define COMP_ID 2 | ||
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using namespace mavsdk; | ||
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struct TelemetryData { | ||
double latitude; | ||
double longitude; | ||
double altitude; | ||
double velocity_x; | ||
double velocity_y; | ||
double velocity_z; | ||
double heading; | ||
double battery_voltage; | ||
double battery_percentage; | ||
}; | ||
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class MavlinkConnection | ||
{ | ||
public: | ||
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static MavlinkConnection* get_singleton(); | ||
bool init(char* connection_url); | ||
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char* status_text() { return _status_text; } | ||
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private: | ||
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MavlinkConnection(); | ||
~MavlinkConnection(); | ||
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static void update_status_text(Telemetry::StatusText status_text); | ||
void start_telemetry(); | ||
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static MavlinkConnection* _singleton; | ||
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Mavsdk* _mavsdk; | ||
std::shared_ptr<System> _vehicle; | ||
Telemetry* _telemetry; | ||
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static char* _status_text; | ||
}; |