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Merge pull request #2 from SaiyansKing/master
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Merge from SaiyansKing
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lucifer602288 authored Mar 31, 2024
2 parents 1bcbec0 + a463312 commit 88e31ba
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Showing 2 changed files with 10 additions and 3 deletions.
6 changes: 4 additions & 2 deletions D3D11Engine/D2DSettingsDialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -370,11 +370,13 @@ XRESULT D2DSettingsDialog::InitControls() {

SV_Slider* visualFXDDSlider = new SV_Slider( MainView, MainPanel );
visualFXDDSlider->SetPositionAndSize( D2D1::Point2F( 10, 22 ), D2D1::SizeF( 150, 15 ) );
visualFXDDSlider->AlignUnder( visualFXDDLabel, 5 );

visualFXDDSlider->AlignUnder( visualFXDDLabel, 5 );

visualFXDDSlider->SetDataToUpdate( &Engine::GAPI->GetRendererState().RendererSettings.VisualFXDrawRadius );
visualFXDDSlider->SetIsIntegralSlider( true );
visualFXDDSlider->SetDisplayMultiplier( 0.001f );
visualFXDDSlider->SetMinMax( 0.0f, 10000.0f );
visualFXDDSlider->SetMinMax( 0.0f, 30000.0f );
visualFXDDSlider->SetValue( Engine::GAPI->GetRendererState().RendererSettings.VisualFXDrawRadius );

SV_Label* worldDDLabel = new SV_Label( MainView, MainPanel );
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7 changes: 6 additions & 1 deletion D3D11Engine/GothicGraphicsState.h
Original file line number Diff line number Diff line change
Expand Up @@ -545,7 +545,12 @@ struct GothicRendererSettings {
IndoorVobDrawRadius = 5000.0f;
OutdoorVobDrawRadius = 30000.0f;
SkeletalMeshDrawRadius = 6000.0f;
VisualFXDrawRadius = 8000.0f;
VisualFXDrawRadius = 10000.0f;

#if BUILD_SPACER_NET
VisualFXDrawRadius = 16000.0f;
#endif

OutdoorSmallVobDrawRadius = 10000.0f;
SmallVobSize = 1500.0f;

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