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/tests | ||
/latest.log | ||
/.venv | ||
test2.py |
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# **UPDATE LOG** | ||
# CHANGELOGS | ||
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Get Live updates via my [discord server](https://discord.gg/JbyTHWW) | ||
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## Logs | ||
## 8/13/2024 | ||
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- Updated minecraft schemas for 1.21.20 | ||
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## 00/00/0000 | ||
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### (00/00/0000) | ||
- OptiFine schemas have been moved from `./java/optifine` to `./optifine` | ||
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### (10/28/2022) | ||
## 10/28/2022 | ||
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- Removed deprived schemas | ||
- Java Edition schemas are now deprived. Use [Data-pack helper Plus](https://marketplace.visualstudio.com/items?itemName=SPGoding.datapack-language-server) extension for VSCode. | ||
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### (03/03/2021) | ||
## 03/03/2021 | ||
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Added `Java Edition Schemas` | ||
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### (02/03/2021) | ||
## 02/03/2021 | ||
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Updates for beta 1.16.210.58. added `minecraft:render_offsets` to data-driven items. made `"format_version"` take in any string, or number instead of an enum. it will still recommend common versions. | ||
https://feedback.minecraft.net/hc/en-us/articles/360056026212 | ||
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### (01/20/2021) | ||
## 01/20/2021 | ||
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A bunch of other updates including updating for beta 1.16.210.56 added `"ignore_game_mode"` for block event response `"decresement_stack"`, set to false by default. Thus `"decrement_stack"` no longer decreases the item stack when playing in Creative by default . | ||
https://feedback.minecraft.net/hc/en-us/articles/360055733571 | ||
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### (12/10/2020) | ||
## 12/10/2020 | ||
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Update to `Bedrock Addon Schemas` added support for more components, including entities, recipes, etc | ||
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### (12/10/2020) | ||
Minecraft Bedrock schema was just released. Find the code in the `#schemas-install` channel | ||
## 12/10/2020 | ||
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Minecraft Bedrock schema was just released. Find the code in the `#schemas-install` channel |
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# Ideas | ||
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- Rewrite to use locale lang system. | ||
- Python script to create all languages | ||
- JSON that contains the translations `./lang/en_us.json` | ||
- The base schema contains the translation key. `{"test": {"description": "block.component.test"}}` -> `{"test": {"description": "This text has been translated"}}` | ||
- To use the translated schema use; `https://raw.githubusercontent.com/legopitstop/JSON-Schemas/main/schemas/:locale/bedrock/schema.json` | ||
- Python script to create all languages | ||
- JSON that contains the translations `./lang/en_us.json` | ||
- The base schema contains the translation key. `{"test": {"description": "block.component.test"}}` -> `{"test": {"description": "This text has been translated"}}` | ||
- To use the translated schema use; `https://raw.githubusercontent.com/legopitstop/JSON-Schemas/main/schemas/:locale/bedrock/schema.json` | ||
- bedrock/resource/ui - create "variable" def that will require any string that starts with `$` otherwise except the enum/number/bool | ||
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## TODO | ||
- blocks.json | ||
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- blocks.json |
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# TODO | ||
- For entity components add the molang used for the animation when using that attack component. ex; "minecraft:behavior.knockback_roar" should include `q.is_roaring` in the description | ||
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- For entity components add the molang used for the animation when using that attack component. ex; "minecraft:behavior.knockback_roar" should include `q.is_roaring` in the description | ||
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- Update all schemas to use new vanilla_bedrock.json | ||
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- https://wiki.bedrock.dev/items/item-tags.html | ||
- https://wiki.bedrock.dev/items/item-tags.html | ||
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- Add ui.json enums to enum.json | ||
- enum.json set defaults. |
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# JsonThings | ||
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JSON Schemas for [JsonThings](https://www.curseforge.com/minecraft/mc-mods/json-things) | ||
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## json.schemas | ||
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```json | ||
{ | ||
"name": "JsonThings", | ||
"description": "A schema for https://github.com/gigaherz/JsonThings/blob/master/documentation/Introduction.md", | ||
"fileMatch": ["jsonthings/*.json"], | ||
"url": "https://raw.githubusercontent.com/legopitstop/JSON-Schemas/main/schemas/jsonthings/schema.json" | ||
} | ||
``` |
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