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update docs
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lucasteles committed Mar 20, 2024
1 parent 62975d8 commit 539f513
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6 changes: 4 additions & 2 deletions docs/introduction.md
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Expand Up @@ -7,14 +7,16 @@ It started as [.NET](https://dotnet.microsoft.com) port of the first rollback ne
SDK [GGPO](https://github.com/pond3r/ggpo) (_written in C++_)
to be used in any game engine that
uses [C#](https://dotnet.microsoft.com/en-us/languages/csharp), [F#](https://dotnet.microsoft.com/en-us/languages/fsharp)
or any [.NET](https://dotnet.microsoft.com) dialect as scripting language. Dispensing with the need to create native
or any [.NET](https://dotnet.microsoft.com) dialect as scripting
language ([Godot](https://godotengine.org/), [Monogame](https://monogame.net/), [Stride3D](https://www.stride3d.net),
etc). Dispensing with the need to create native
builds and native binds to the _C++_ [GGPO](https://github.com/pond3r/ggpo) code.

And also adding more options
for [configuration](https://lucasteles.github.io/Backdash/api/Backdash.RollbackOptions.html)
and [extensibility](https://lucasteles.github.io/Backdash/api/Backdash.SessionServices-2.html).

> 💡 This is not able to run on [Unity](https://unity.com/) until they
> 💡 This library is not able to run on [Unity](https://unity.com/) until they
> finish [the CoreCLR port](https://blog.unity.com/engine-platform/porting-unity-to-coreclr).
## How Does It Work?
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2 changes: 1 addition & 1 deletion src/Backdash/IRollbackHandler.cs
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Expand Up @@ -38,7 +38,7 @@ public interface IRollbackHandler<TState> where TState : notnull
void LoadState(in Frame frame, in TState gameState);

/// <summary>
/// Optionally clear the state in buffer before load.
/// Optionally clear the state in buffer before <see cref="SaveState"/>.
/// </summary>
void ClearState(ref TState gameState)
{
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