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Merge branch 'CleanUp'
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maikramer committed Feb 2, 2019
2 parents 7bba87c + 46f4394 commit 3a7cd14
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Showing 77 changed files with 10,935 additions and 12,966 deletions.
13 changes: 10 additions & 3 deletions .idea/.idea.Materialize/.idea/contentModel.xml

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3 changes: 3 additions & 0 deletions .idea/.idea.Materialize/.idea/dictionaries/maikeu.xml

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3,530 changes: 2,186 additions & 1,344 deletions .idea/.idea.Materialize/.idea/workspace.xml

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2 changes: 2 additions & 0 deletions Assembly-CSharp.csproj.DotSettings
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@@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=assets_005Cscripts_005Cresources/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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12 changes: 5 additions & 7 deletions Assets/OBJ-IO/Plugins/Mesh/OBJ/OBJFaceVertex.cs
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@@ -1,5 +1,4 @@

public class OBJFaceVertex
public class OBJFaceVertex
{
//------------------------------------------------------------------------------------------------------------
public int m_VertexIndex = -1;
Expand All @@ -15,11 +14,10 @@ public override int GetHashCode()

public override bool Equals(object obj)
{
OBJFaceVertex faceVertex = (OBJFaceVertex)obj;
OBJFaceVertex faceVertex = (OBJFaceVertex) obj;
return m_VertexIndex == faceVertex.m_VertexIndex
&& m_UVIndex == faceVertex.m_UVIndex
&& m_UV2Index == faceVertex.m_UV2Index
&& m_NormalIndex == faceVertex.m_NormalIndex
&& m_ColorIndex == m_ColorIndex;
&& m_UVIndex == faceVertex.m_UVIndex
&& m_UV2Index == faceVertex.m_UV2Index
&& m_NormalIndex == faceVertex.m_NormalIndex;
}
}
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4 changes: 0 additions & 4 deletions Assets/PostProcess/OpaquePostProcess.cs
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Expand Up @@ -19,10 +19,6 @@ public class OpaquePostProcess : MonoBehaviour {
RenderTexture _AccumulatedFramesAlt;

Camera thisCamera;
Quaternion lastCamRotation = Quaternion.identity;
Vector3 lastCamPosition = Vector3.zero;
Quaternion savedCameraRotation = Quaternion.identity;
float lastBlendAmount = 1.0f;

HaltonSequence positionsequence = new HaltonSequence();
int hspos = 0;
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