First HDRP version
Pre-release
Pre-release
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Changelog
This release was totally remade based in unity High Definition Render Pipeline,
[v0.4HDRP-beta.1] - 2019-23-02
Added
- New Texture Type, MaskMap, HDRP uses this texture as AO, Smoothness and Metallic, then, after modify any of these, recreate the MaskMap to see the change in Test Object.
Changed
High Definition Render Pipeline
- Materialize now uses HDRP 6.4.0, modified to work in Latest Unity Editor, 2019.2a4.
- Tons of changes were needed, new shaders, changes in colour space handling and a lot more.
HDRP Post Processing
- Post Processing now is the new Unity Post Processing 3.0
- GUI for it is basic for now, i will add more options later.
UI
- New UI, with auto scale, then no more problems with all the different aspect ratios and resolutions.
- Apply now is in the same place as create, allowing quick create using the default values. Saves space too.
Minor changes
- Changed to Unity 2019.2a4
- New Pan, Rotate and Zoom.
- Zoom is at mouse position, while rovers the object.
- Frame Rate is now limited to 30 fps,, will include on Settings GUI later.
Fixes
- Fixes for TGA and EXR.
- Other Fixes;
Known Issues
- Quick-save is not implemented yet.