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lightmap binding working, need to get color meshes working (extra ver…
…tex attribute streams tacked on after vertex buffer creation)
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#pragma once | ||
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#include <iterator> | ||
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namespace Util{ namespace iterator | ||
{ | ||
template<typename TIter> | ||
struct IterRangeWrapper | ||
{ | ||
constexpr IterRangeWrapper(TIter begin, TIter end) : m_Begin(begin), m_End(end) {} | ||
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auto begin() { return m_Begin; } | ||
auto end() { return m_End; } | ||
auto begin() const { return m_Begin; } | ||
auto end() const { return m_End; } | ||
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TIter m_Begin; | ||
TIter m_End; | ||
}; | ||
} } |
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