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A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time mutliplayer game engine ( MMO RPG ) .

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meoneko/NoahGameFrame

 
 

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NoahGameFrame

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What is it?

NF is a lightweight, fast, scalable, distributed plugin framework.

Features

  • it is easy to use interface oriented design minimise the effort
  • extensible plugin framework makes getting your application running is quick and simple
  • clean, uncluttered design, stable engine used in several commercial products
  • using the actor model has very high performance(by theron);

  • based on the event-driven and attribute-driver can make business more clearly and easy to maintenance
  • based on the standard c + + development, cross-platform support
  • with existing c++, c# game client for rapid development
  • Cross-platform

Introduction

English PDF / English PPT

中文简体 PDF / 中文简体 PPT

Architecture

App Architecture:

App Architecture

Server Architecture

Server Architecture

Event Driver:

Event Driver

Get the Sources:

git clone https://github.com/ketoo/NoahGameFrame.git

or

svn checkout https://github.com/ketoo/NoahGameFrame

Dependencies

Need build sub librares:

  • Boost.System
  • Boost.Chrono
  • Boost.Thread
  • libevent-2.0.21-stable
  • protobuf-2.5.0
  • redis-cplusplus-client
  • Theron-6.00.01
  • easylogging++

Supported Compilers

  • GCC >= 4.8
  • VC >= 9.0 (sp1)

Build and Install

Windows[VS2012]

  1. Download all source;
  2. Extract nessasery lib: Dependencies/boost_1_53_0.zip to Dependencies/
  3. Extract nessasery lib: Dependencies/lib.zip to Dependencies/
  4. Open the solution: NoahFrame.sln
  5. Build the solution
  6. Run the binary file by _Out/Server/Debug/Run.bat

Linux[CodeBlock 13.1]

  1. Download all source;
  2. Extract nessasery lib: Dependencies/boost_1_53_0.zip to Dependencies/
  3. Extract nessasery lib: Dependencies/lib.zip to Dependencies/
  4. Open the solution with CodeBlocks: NF.workspace
  5. Add c++11 optional for every project of this solution
  6. Build library: NFNet, NFCore, NFEventTriggerPlugin, NFKernelPlugin, Theron, libprotocolbuf[libprotocolbuf-lite], NFLogPlugin, NFPluginLoader
  7. Build all other plugin
  8. Run the binary file by _Out/Server/Debug/Run.sh

Documents & Tutorial

English

中文简体

License

The NFrame project is currently available under the Apache License.

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A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time mutliplayer game engine ( MMO RPG ) .

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  • C++ 68.7%
  • C# 22.6%
  • Makefile 4.0%
  • HTML 1.8%
  • XSLT 1.3%
  • Protocol Buffer 0.8%
  • Other 0.8%