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Fix moving the Dragon in PnD expansion #1
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DirkyJerky
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Added another commit, fixes two more issues.
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In the Princesses and Dragons expansion, there is a bug that arose from the lua refactoring that was done in this fork. Currently, upon drawing a dragon tile with the dragon on the board, the dragon movement sequence starts correctly. However, the dragon movement buttons throw script errors, because the functions tied to the buttons are inaccessible due to being `local`. Removing the `local` from the four functions fixes this issue and allows the dragon movement to proceed properly.
This is also present in the orignial version by DinnerBuffet. It appears that in one point in time, the depth of the tiles shrunk by about 0.06 units. The scripable play area zone was made to work with the original tile height, with the shrink there is a 0.06 unit gap right above the tiles, where small flat pieces (like sheep/wolf tokens that are 0.02 units deep) will fall into and not be tracked. Moving down the scripting zone to accomidate completely fixes HnS.
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In the Princesses and Dragons expansion, there is a bug that arose from the lua refactoring that was done in this fork.
Currently, upon drawing a dragon tile with the dragon on the board, the dragon movement sequence starts correctly.
However, the dragon movement buttons throw script errors, because the functions tied to the buttons are inaccessible due to being
local
. Removing thelocal
from the four functions fixes this issue and allows the dragon movement to proceed properly.After a code search, it seems that these are the only problematic buttons in the whole project.
By the way, thank you for continuing adding stuff to this project, I use this save file a lot to play with my friends. The quality of life stuff and additional statistics are really nice.