WebGPU Storage buffer extension for matrices #29766
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Related issue: #29760
Description
I added mat3 and mat4 to the storagebuffers.
So far you can use scalars and vectors but it is also desirable to store matrices in storage buffers.
This means that object calculations for which matrices are necessary can be carried out in the GPU with compute shaders instead of in the CPU. This is very useful for drawIndirect topics.
code produced by WGSLNodeBuilder.js