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🎮 Enabled character/actor collision in multiplayer.
This is an experimental spinoff from RigsOfRods#3049. I felt inspired. Since the collision works by "sticking" the character to the actor while in contact, I realized I could extend our existing driver-attachment logic to also handle this attachment.��It's glitchy right now, partly because the networked cab offset is always in world coordinates, so it causes sliding when the vehicle turns. Minor cleanup: removed the `enabled` param from `SetActorCoupling()` because it was dummy.
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