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Virtual World Project CSC 203, Fall '21 Simulation Rules: There are 8 entities, which act according to the following rules: 1. HOUSE: * Remains static. Does not animate or complete any actions. * Is the destination for DUDE_FULL entities 2. DUDE_FULL * Is a wood chopping entity who has already collected as much wood as they can carry. * Navigates to the nearest HOUSE to drop it off. * Transforms into a DUDE_NOT_FULL once task is completed 3. DUDE_NOT_FULL * navigates to nearest TREE or SAPLING * in search of something to chop down * will search until it has reached it's resource limit, moving to multiple TREEs or SAPLINGs if necessary. * transforms into a DUDE_FULL once it hits it's resource limit 4. OBSTACLE * the water - entites cannot move through it * the water is not just a background image as it blocks entity paths 5. FAIRY * navigates towards the nearest stump and turns it into a SAPLING 6. STUMP * a stump does not animate or complete any actions * it is a destination for FAIRY entities 7. SAPLING * saplings animate and grow into TREE entities once they hit their designated health limit * DUDE_NOT_FULL entities can upset a SAPLING entity's growth by chopping it down and depleting it's health 8. TREE * animates and has health * if it's health is depleted it with transform into a STUMP entity.
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Quarter long project mini-game for 203 - Object-Oriented Programming
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