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# Context | ||
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## Now | ||
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- I renamed web-game to game-player. Have to fix everything upon that. | ||
- We wanted to extract reset functionality into game-web. Game should stay more pure. Especially since we have the bug that camera does not reset on reset call. For this also take a look if player in web should actually have such deep access. ALl sketchy. | ||
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## Next | ||
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- Split game-player so that we dont have settings in this way anymore. We use modules more independently | ||
- Refactor how interpolation works. We where thinking about doing it using components. Maybe extend the game entities into our own entities? | ||
- Redo ui using react | ||
- We wanted to extract reset functionality into game-web. Game should stay more pure. Especially since we have the bug that camera does not reset on reset call. For this also take a look if player in web should actually have such deep access. ALl sketchy. | ||
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## Later | ||
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- Redo game-web ui using react | ||
- Redo multiplayer using rust on server | ||
- Do polish everything. Includes. Low latency using deferred fetch. Better PWA support. |