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Merge pull request #346 from DizzyEggg/VecDirection4Radial
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Fix fakematches in VecDirection4/8Radial
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SethBarberee authored Feb 26, 2025
2 parents 7ce6bc0 + fcea50f commit 2a518c3
Showing 1 changed file with 63 additions and 122 deletions.
185 changes: 63 additions & 122 deletions src/code_8002774.c
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ static inline s8 sub_8002984_sub(s32 direction1, s32 rand, s32 add, s32 multi)
s32 sub_8002984(s32 _direction1, u32 caseID)
{
s32 direction1;

direction1 = (s8)_direction1;
switch((u8)caseID) {
case 1:
Expand Down Expand Up @@ -189,7 +189,7 @@ PixelPos SetVecFromDirectionSpeed(s8 r1, u32 r2)
}

s32 VecDirection8Sign(PixelPos *param_1)
{
{
if (param_1->x < 0) {
if (param_1->y < 0) {
return DIRECTION_NORTHWEST;
Expand Down Expand Up @@ -242,153 +242,94 @@ s32 VecDirection4SignYX(PixelPos *param_1)
}
}

// https://decomp.me/scratch/bD5wO
s8 VecDirection8Radial(PixelPos *param_1)
s8 VecDirection8Radial(PixelPos *pixelPos)
{
#ifdef NONMATCHING
s32 r0;
s32 r1;
s32 r2;
s32 r3;
s32 r4;
s32 r5;
#else
register s32 r0;
register s32 r1 asm("r1");
register s32 r2 asm("r2");
register s32 r3 asm("r3");
register s32 r4 asm("r4");
register s32 r5;
#endif


r0 = param_1->x;
if (r0 < 0) {
r0 = -r0;
}
r1 = r0;
r3 = param_1->y;
r5 = r3;
if (r3 < 0) {
r5 = -r3;
}
r2 = r5;
r4 = param_1->x;
if (r4 < 0) {
if (r3 < 0) {
if (r2 > r0 * 2) {
PixelPos absPos = {abs(pixelPos->x), abs(pixelPos->y)};

if (pixelPos->x < 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x * 2) {
return DIRECTION_NORTH;
}
if (r1 <= r5 * 2) {
if (absPos.x <= absPos.y * 2) {
return DIRECTION_NORTHWEST;
}
return DIRECTION_WEST;
}
if (r2 <= r0 * 2) {
if (r1 > r5 * 2) {
if (absPos.y <= absPos.x * 2) {
if (absPos.x > absPos.y * 2) {
return DIRECTION_WEST;
}
return DIRECTION_SOUTHWEST;
}
}
else {
if (0 < r4) {
if (r3 < 0) {
if (r2 > r0 * 2) {
return DIRECTION_NORTH;
}
if (r1 <= r5 * 2) {
return DIRECTION_NORTHEAST;
}
return DIRECTION_EAST;
else if (pixelPos->x > 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x * 2) {
return DIRECTION_NORTH;
}
else {
if (r2 > r0 * 2) {
return DIRECTION_SOUTH;
}
if (r1 > r5 * 2) {
return DIRECTION_EAST;
}
return DIRECTION_SOUTHEAST;
if (absPos.x <= absPos.y * 2) {
return DIRECTION_NORTHEAST;
}

return DIRECTION_EAST;
}
if (r3 < 0) {
else {
if (absPos.y > absPos.x * 2) {
return DIRECTION_SOUTH;
}
if (absPos.x > absPos.y * 2) {
return DIRECTION_EAST;
}
return DIRECTION_SOUTHEAST;
}
}
else {
if (pixelPos->y < 0) {
return DIRECTION_NORTH;
}
if (r3 < 1) {
if (pixelPos->y < 1) {
return -1;
}
}
}
return DIRECTION_SOUTH;
}

// https://decomp.me/scratch/Bgbxc
s8 VecDirection4Radial(PixelPos *param_1)
s8 VecDirection4Radial(PixelPos *pixelPos)
{
#ifdef NONMATCHING
s32 r0;
s32 r1;
s32 r2;
s32 r3;
s32 r4;
s32 r5;
#else
register s32 r0 asm("r3");
register s32 r1 asm("r1");
register s32 r2 asm("r2");
register s32 r3;
register s32 r4;
register s32 r5 asm("r0");
#endif

r0 = param_1->x;
if (r0 < 0) {
r0 = -r0;
}
r1 = r0;
r3 = param_1->y;
r5 = r3;
if (r3 < 0) {
r5 = -r3;
}
r2 = r5;
r4 = param_1->x;
if (r4 < 0) {
if (r3 < 0) {
if (r2 > r1) {
PixelPos absPos = {abs(pixelPos->x), abs(pixelPos->y)};

if (pixelPos->x < 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x) {
return DIRECTION_NORTH;
}
else
return DIRECTION_WEST;
return DIRECTION_WEST;
}
if (r2 <= r1) {
if (absPos.y <= absPos.x) {
return DIRECTION_WEST;
}
}
else {
if (0 < r4) {
if (r3 < 0) {
if (r2 > r1) {
return DIRECTION_NORTH;
}
else
return DIRECTION_EAST;
else if (pixelPos->x > 0) {
if (pixelPos->y < 0) {
if (absPos.y > absPos.x) {
return DIRECTION_NORTH;
}
else {
if (r2 > r1) {
return DIRECTION_SOUTH;
}
return DIRECTION_EAST;
return DIRECTION_EAST;
}
else {
if (absPos.y > absPos.x) {
return DIRECTION_SOUTH;
}

return DIRECTION_EAST;
}
if (r3 < 0) {
}
else {
if (pixelPos->y < 0) {
return DIRECTION_NORTH;
}
if (r3 < 1) {
if (pixelPos->y < 1) {
return -1;
}
}
}
return DIRECTION_SOUTH;
}
Expand All @@ -407,7 +348,7 @@ s8 SizedDeltaDirection4(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3)
iVar3 = (stack.x + 1);
iVar3 -= ((r1->x + r3->x) / 2);
stack.x = iVar3;
if(stack.x < 0) stack.x = 0;
if(stack.x < 0) stack.x = 0;
}
else
{
Expand All @@ -429,10 +370,10 @@ s8 SizedDeltaDirection4(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3)
iVar1 = (stack.y - 1);
iVar1 += ((r1->y + r3->y) / 2);
stack.y = iVar1;
if(stack.y > 0) stack.y = 0;
if(stack.y > 0) stack.y = 0;
}


return VecDirection4Radial(&stack);
}

Expand All @@ -450,7 +391,7 @@ s8 SizedDeltaDirection8(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3)
iVar3 = (stack.x + 1);
iVar3 -= ((r1->x + r3->x) / 2);
stack.x = iVar3;
if(stack.x < 0) stack.x = 0;
if(stack.x < 0) stack.x = 0;
}
else
{
Expand All @@ -472,9 +413,9 @@ s8 SizedDeltaDirection8(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3)
iVar1 = (stack.y - 1);
iVar1 += ((r1->y + r3->y) / 2);
stack.y = iVar1;
if(stack.y > 0) stack.y = 0;
if(stack.y > 0) stack.y = 0;
}


return VecDirection8Radial(&stack);
}

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