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sokol: don't draw from offscreen texture at all; merge shaders
we don't want multisampling when drawing to the picking texture, but we can't simultaneously draw with multisampling to another texture, so instead just don't do anything BUT drawing to the picking texture, before doing the rest anyway. with msaa enabled, this reduces performance somewhat, but is still much smoother and avoids both all the complication and drawing issues. - up to date sokol-shdc output, consolidate edge/node shaders into the same module, avoiding redundant uniform declarations
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