ezpipeline 0.0.48 #67
build-master.yml
on: push
set_version
18s
tests
44s
Matrix: build_desktop
publish_to_steam
0s
Annotations
26 warnings
build_desktop (macos-13):
RbfxTemplate/GameState.cs#L62
The field 'GameState._state' is never used
|
build_desktop (macos-13):
RbfxTemplate/Tile.cs#L13
Field 'Tile._linkSource' is never assigned to, and will always have its default value 0
|
build_desktop (macos-13):
RbfxTemplate/Tile.cs#L16
Field 'Tile._linkTarget' is never assigned to, and will always have its default value 0
|
build_desktop (macos-13):
RbfxTemplate/Tile.cs#L10
Field 'Tile._linkId' is never assigned to, and will always have its default value 0
|
build_desktop (ubuntu-latest):
RbfxTemplate/Tile.cs#L16
Field 'Tile._linkTarget' is never assigned to, and will always have its default value 0
|
build_desktop (ubuntu-latest):
RbfxTemplate/GameState.cs#L62
The field 'GameState._state' is never used
|
build_desktop (ubuntu-latest):
RbfxTemplate/Tile.cs#L13
Field 'Tile._linkSource' is never assigned to, and will always have its default value 0
|
build_desktop (ubuntu-latest):
RbfxTemplate/Tile.cs#L10
Field 'Tile._linkId' is never assigned to, and will always have its default value 0
|
build_desktop (windows-latest):
RbfxTemplate/Tile.cs#L16
Field 'Tile._linkTarget' is never assigned to, and will always have its default value 0
|
build_desktop (windows-latest):
RbfxTemplate/Tile.cs#L13
Field 'Tile._linkSource' is never assigned to, and will always have its default value 0
|
build_desktop (windows-latest):
RbfxTemplate/GameState.cs#L62
The field 'GameState._state' is never used
|
build_desktop (windows-latest):
RbfxTemplate/Tile.cs#L10
Field 'Tile._linkId' is never assigned to, and will always have its default value 0
|
build_android:
RbfxTemplate/Tile.cs#L10
Field 'Tile._linkId' is never assigned to, and will always have its default value 0
|
build_android:
RbfxTemplate/Tile.cs#L16
Field 'Tile._linkTarget' is never assigned to, and will always have its default value 0
|
build_android:
RbfxTemplate/Tile.cs#L13
Field 'Tile._linkSource' is never assigned to, and will always have its default value 0
|
build_android:
RbfxTemplate/GameState.cs#L62
The field 'GameState._state' is never used
|
build_android:
RbfxTemplate.Android/obj/Release/net8.0-android/generated/src/Org.Libsdl.App.SDLActivity.cs#L1149
XML comment has a param tag for 'buttonFlags', but there is no parameter by that name
|
build_android:
RbfxTemplate.Android/obj/Release/net8.0-android/generated/src/Org.Libsdl.App.SDLActivity.cs#L1150
XML comment has a param tag for 'buttonIds', but there is no parameter by that name
|
build_android:
RbfxTemplate.Android/obj/Release/net8.0-android/generated/src/Org.Libsdl.App.SDLActivity.cs#L1151
XML comment has a param tag for 'buttonTexts', but there is no parameter by that name
|
build_android:
RbfxTemplate.Android/obj/Release/net8.0-android/generated/src/Org.Libsdl.App.SDLActivity.cs#L1152
XML comment has a param tag for 'colors', but there is no parameter by that name
|
build_android:
RbfxTemplate.Android/obj/Release/net8.0-android/generated/src/Org.Libsdl.App.SDLActivity.cs#L1690
XML comment has a param tag for 'command', but there is no parameter by that name
|
build_android:
RbfxTemplate.Android/obj/Release/net8.0-android/generated/src/Org.Libsdl.App.SDLActivity.cs#L1691
XML comment has a param tag for 'param', but there is no parameter by that name
|
build_uwp:
RbfxTemplate/Tile.cs#L16
Field 'Tile._linkTarget' is never assigned to, and will always have its default value 0
|
build_uwp:
RbfxTemplate/GameState.cs#L62
The field 'GameState._state' is never used
|
build_uwp:
RbfxTemplate/Tile.cs#L10
Field 'Tile._linkId' is never assigned to, and will always have its default value 0
|
build_uwp:
RbfxTemplate/Tile.cs#L13
Field 'Tile._linkSource' is never assigned to, and will always have its default value 0
|