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redcatbox edited this page Nov 16, 2022 · 9 revisions

Description

Instanced is a Unreal Engine 5 plugin created to improve static meshes instancing process for level designers. With it you can convert static meshes to instances, and generate instances by predefined algorithms.

Type

  • Editor and Runtime

Supported platforms

  • Win64
  • Android

Features

  • Instanced and Hierarchical Instanced Static Mesh Components are supported.
  • Ability to convert between regular static meshes and instances.
  • Uses special operation components to create desired generation behavior with C++/Blueprints.
  • Many predefined operations included.
  • Possible to create custom operation by C++/Blueprints.
  • Supports modifying instances transforms during runtime.

Limitations

  • It is possible to generate instances only in Unreal Editor, not in runtime.
  • Instances not supporting negative scale, it flips mesh normals. TwoSided materials not fixing the problem.
  • It is required to set "Used with Instanced Static Meshes" flag in materials, better manually, because sometimes it's not saved automatically.
  • As you can see there is no good UI for all of that. I'm just using default editor interface and interaction, and sometimes it's weird.​
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