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redcatbox edited this page Nov 16, 2022
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Instanced is a Unreal Engine 5 plugin created to improve static meshes instancing process for level designers. With it you can convert static meshes to instances, and generate instances by predefined algorithms.
- Editor and Runtime
- Win64
- Android
- Instanced and Hierarchical Instanced Static Mesh Components are supported.
- Ability to convert between regular static meshes and instances.
- Uses special operation components to create desired generation behavior with C++/Blueprints.
- Many predefined operations included.
- Possible to create custom operation by C++/Blueprints.
- Supports modifying instances transforms during runtime.
- It is possible to generate instances only in Unreal Editor, not in runtime.
- Instances not supporting negative scale, it flips mesh normals. TwoSided materials not fixing the problem.
- It is required to set "Used with Instanced Static Meshes" flag in materials, better manually, because sometimes it's not saved automatically.
- As you can see there is no good UI for all of that. I'm just using default editor interface and interaction, and sometimes it's weird.