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v0.20.0-pre12 - Initial map editor

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@Moneyl Moneyl released this 10 Sep 23:06
· 258 commits to master since this release

This release adds a map editor for multiplayer and wrecking crew maps (SP support is experimental). It's still very barebones and missing common features found in other 3D editors. This is a pre-release, so bugs and crashes are to be expected. Not every pre-release is being posted on github. To get them more frequently see the Nanoforge thread in the FactionFiles discord server.

Requirements

How to use

Here's a quick guide on how to use the map editor. A more substantial one with pictures and examples will come in the future:

  • Open Nanoforge and create a new project
  • Open a map via Tools > Open territory. To start I recommend that you pick one of the MP maps like mp_pinnacle. The two singleplayer maps are terr01 and dlc01 however they take a significant amount of time to import, performance is poor, and exporting is incomplete. Improvements will come in the future, but SP editing isn't the primary focus just yet.
  • The first time you open a map in each project it must be imported. This can take a while, but only needs to be once per map per project. Subsequent loads will be much faster.
  • After it finishes importing you should see the terrain and some buildings. Not all buildings load as of this release. You can see a list of objects to the right in the outliner. Select an object to edit its properties in the inspector.
  • Once you're done editing you must export the map in the export menu. Set the export path to your RFGR data folder and choose the default export button. Once finished you can test it in MP starting a custom match by yourself. SP edits require a new game to see.
  • You don't need to restart the game to make more edits. Just exit to the MP lobby, export the map in Nanoforge, then start another match.

For more details on map editing join the FactionFiles discord server. Map editing is still a work in progress with many unknowns, so the best way to get up to date info is to ask modders who are working with the tool now. Once the editing process is better understood we'll make a fully fleshed out mapping guide.