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v1.0.0 - MP & WC Map editor rewrite

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@Moneyl Moneyl released this 20 Feb 01:35
· 83 commits to master since this release

This is the first public release of the Nanoforge rewrite. The rewrite was done to fix some core systems that needed serious updates and to get away from using C++ which was difficult and slow to develop with. At the moment it only has the map editor for Multiplayer and Wrecking Crew maps. Other editors will return in future updates.

It has several improvements over the previous version:

  • Map import is much faster for most maps.
  • The inspector has more features to make sure correct data entered. For example, if a field references an xtbl it loads all the valid options from the xtbl and lists them in a combo box (versus the old version that just had a text box with no validation). It also only shows supported fields for the object you're editing and makes sure the data is in the correct format.
  • You can select items by clicking them in the 3D viewport.
  • You can move objects around with your mouse (versus manually editing the x, y, z position in the old version)
  • Pitch/yaw/roll sliders.
  • Custom maps can now be loaded, edited, and exported.

Known bugs

  • The pitch/yaw/roll sliders can get out of sync. When this happens, the object can still be rotated, the pitch/yaw/roll angles will just be incorrect.
  • Custom maps can have strange colors and patterns in the terrain.

If you have any questions, feedback, or bugs please ping moneyl on the FactionFiles discord: https://discord.gg/factionfiles