Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

up to date #1

Merged
merged 1 commit into from
Sep 20, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion .idea/misc.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

10 changes: 10 additions & 0 deletions .idea/runConfigurations.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

77 changes: 70 additions & 7 deletions .idea/workspace.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

28 changes: 22 additions & 6 deletions src/Ball.java
Original file line number Diff line number Diff line change
Expand Up @@ -6,56 +6,72 @@ public class Ball extends Sprite {

// Constructor
public Ball() {
// TODO: Set width to Settings.BALL_WIDTH
// TODO: Set width to Settings.BALL_HEIGHT
// TODO: Call resetPosition
// Set width to Settings.BALL_WIDTH
width = Settings.BALL_WIDTH;
// Set width to Settings.BALL_HEIGHT
height = Settings.BALL_HEIGHT;
// Call resetPosition
resetPosition();
}

/**
* Resets the ball to the initial position
* Uses Settings.INITIAL_BALL_X/Y to set the position of the ball
*/
public void resetPosition() {
// Set the balls y by using the INITIAL_BALL_Y
setX(Settings.INITIAL_BALL_X);
// TODO: Set the balls y by using the INITIAL_BALL_Y (see above)
setY(Settings.INITIAL_BALL_Y);
}

public void update() {
x += xVelocity;
// TODO: Increase the y variable by yVelocity (see above)
y += yVelocity;

// Bounce off left side of screen
if(x <= 0) {
// TODO: Set x to 0 so it does not leave the screen
x = 0;
// TODO: Change the x velocity to make the ball go right
xVelocity *= -1;
}

// Bounce off right side of screen
if(x >= Settings.WINDOW_WIDTH - Settings.BALL_WIDTH) {
// TODO: Set x to the right edge of the screen (see the above if condition)
// if(x >= Settings.WINDOW_WIDTH - Settings.BALL_WIDTH) {
//
// }
// TODO: Change the x velocity to make the ball go left
xVelocity *= -1;

}

// Bounce off top of screen
if(y <= 0) {
// TODO: Set y to 0 so it does not leave the screen
y = 0;
// TODO: Change the y velocity to make the ball go downward
yVelocity *= -1;
}

}

public void setXVelocity(int x) {
// TODO: Set the x velocity
xVelocity = 1;
}
public void setYVelocity(int y) {
// TODO: Set the y velocity
yVelocity = -1;
}

public int getXVelocity() {
return 0; // TODO: Return the x velocity
return xVelocity; // TODO: Return the x velocity
}
public int getYVelocity() {
return 0; // TODO: Return the y velocity
return yVelocity; // TODO: Return the y velocity
}

public void paint(Graphics g) {
Expand Down
18 changes: 10 additions & 8 deletions src/Breakout.java
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import java.awt.Color;
import java.awt.*;

import javax.swing.JFrame;

Expand All @@ -9,14 +9,16 @@ public class Breakout extends JFrame{
private BreakoutPanel panel;

public Breakout() {
// TODO: Set the size of the screen (use Settings.WINDOW_WIDTH/HEIGHT)
// TODO: Set the title
// TODO: Set the background colour to white
// TODO: Set resizable to false
setDefaultCloseOperation(EXIT_ON_CLOSE);

this.setPreferredSize(new Dimension(Settings.WINDOW_WIDTH,Settings.WINDOW_HEIGHT ));
this.setTitle("Breakout");
this.setBackground(Color.LIGHT_GRAY);
this.pack();
this.setResizable(false);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
panel = new BreakoutPanel(this);
add(panel);
// TODO: Set visible to true
this.add(panel);
this.setVisible(true);
}

public static void main(String[] args) {
Expand Down
45 changes: 34 additions & 11 deletions src/BreakoutPanel.java
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public class BreakoutPanel extends JPanel implements ActionListener, KeyListener

static final long serialVersionUID = 2L;

private boolean gameRunning = true;
private boolean gameRunning = false;
private int livesLeft = 3;
private String screenMessage = "";
private Ball ball;
Expand All @@ -28,11 +28,15 @@ public BreakoutPanel(Breakout game) {

Timer timer = new Timer(5, this);
timer.start();

// TODO: Create a new ball object and assign it to the appropriate variable
// TODO: Create a new paddle object and assign it to the appropriate variable
// TODO: Create a new bricks array (Use Settings.TOTAL_BRICKS)
// TODO: Call the createBricks() method

// Create a new ball object and assign it to the appropriate variable
ball = new Ball();
// Create a new paddle object and assign it to the appropriate variable
paddle = new Paddle();
// Create a new bricks array (Use Settings.TOTAL_BRICKS)
bricks = new Brick[Settings.TOTAL_BRICKS];
// Call the createBricks() method
createBricks();
}

private void createBricks() {
Expand All @@ -51,24 +55,32 @@ private void createBricks() {
}

private void paintBricks(Graphics g) {
// TODO: Loop through the bricks and call the paint() method
// Loop through the bricks and call the paint() method
for(int i = 0; i < Settings.TOTAL_BRICKS; i++){
if(!bricks[i].isBroken()){
bricks[i].paint(g);
}
}

}

private void update() {
if(gameRunning) {
// TODO: Update the ball and paddle
ball.update();
collisions();
repaint();
}
}

private void gameOver() {
// TODO: Set screen message
// Set screen message
screenMessage = "Game Over";
stopGame();
}

private void gameWon() {
// TODO: Set screen message
// Set screen message
screenMessage = "You Won";
stopGame();
}

Expand Down Expand Up @@ -100,6 +112,7 @@ private void collisions() {
break;
}
}

if(!bricksLeft) {
gameWon();
return;
Expand Down Expand Up @@ -145,7 +158,6 @@ private void collisions() {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);

ball.paint(g);
paddle.paint(g);
paintBricks(g);
Expand All @@ -164,11 +176,22 @@ public void paintComponent(Graphics g) {
@Override
public void keyPressed(KeyEvent e) {
// TODO: Set the velocity of the paddle depending on whether the player is pressing left or right
if(e.getKeyCode() == KeyEvent.VK_RIGHT && paddle.x < (getWidth() - paddle.width)){
paddle.x +=15;
}
if(e.getKeyCode() == KeyEvent.VK_LEFT && paddle.x > 0){
paddle.x -=15;
}
//start the game
if(e.getKeyCode() == KeyEvent.VK_ENTER){
gameRunning = true;
}
}

@Override
public void keyReleased(KeyEvent e) {
// TODO: Set the velocity of the paddle after the player has released the keys

}

@Override
Expand Down
7 changes: 6 additions & 1 deletion src/Brick.java
Original file line number Diff line number Diff line change
Expand Up @@ -6,15 +6,20 @@ public class Brick extends Sprite {

public Brick(int x, int y) {
// TODO: Set x using the parameter
this.x = x;
// TODO: Set y using the parameter
this.y = y;
// TODO: Set the width and height of the brick using Settings.BRICK_WIDTH/HEIGHT
this.height = Settings.BRICK_HEIGHT;
this.width = Settings.BRICK_WIDTH;
}

public boolean isBroken() {
return false; // TODO: Return the correct variable
return broken; // TODO: Return the correct variable
}
public void setBroken(boolean b) {
// TODO: Set the broken variable using the parameter given
broken = b;
}

public void paint(Graphics g) {
Expand Down
18 changes: 12 additions & 6 deletions src/Paddle.java
Original file line number Diff line number Diff line change
Expand Up @@ -5,18 +5,23 @@ public class Paddle extends Sprite {
private int xVelocity;

public Paddle() {
// TODO: Set width to Settings.PADDLE_WIDTH
// TODO: Set width to Settings.PADDLE_HEIGHT
// TODO: Call resetPosition
// Set width to Settings.PADDLE_WIDTH
width = Settings.PADDLE_WIDTH;
// Set width to Settings.PADDLE_HEIGHT
height = Settings.PADDLE_HEIGHT;
// Call resetPosition
resetPosition();

}

public void resetPosition() {
// TODO: Set initial position x and y (use INITIAL_PADDLE_X/Y)
// Note: Check Ball.java for a hint
// Set initial position x and y (use INITIAL_PADDLE_X/Y)
setX(Settings.INITIAL_PADDLE_X);
setY(Settings.INITIAL_PADDLE_Y);
}

public void update() {
x += xVelocity;
// x += xVelocity;

// TODO: Prevent the paddle from moving outside of the screen
// This can be done using two if statements (one for the left side of the screen and one for the right)
Expand All @@ -29,5 +34,6 @@ public void paint(Graphics g) {

public void setXVelocity(int vel) {
// TODO: Set x velocity

}
}
Loading