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MintTeaTx committed Jan 2, 2021
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2 changes: 2 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
25 changes: 25 additions & 0 deletions .gitignore
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# eclipse
bin
*.launch
.settings
.metadata
.classpath
.project

# idea
out
*.ipr
*.iws
*.iml
.idea

# gradle
build
.gradle

# other
eclipse
run

# Files from Forge MDK
forge*changelog.txt
65 changes: 65 additions & 0 deletions CREDITS.txt
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Minecraft Forge: Credits/Thank You

Forge is a set of tools and modifications to the Minecraft base game code to assist
mod developers in creating new and exciting content. It has been in development for
several years now, but I would like to take this time thank a few people who have
helped it along it's way.

First, the people who originally created the Forge projects way back in Minecraft
alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance
of me taking over the project, who knows what Minecraft modding would be today.

Secondly, someone who has worked with me, and developed some of the core features
that allow modding to be as functional, and as simple as it is, cpw. For developing
FML, which stabelized the client and server modding ecosystem. As well as the base
loading system that allows us to modify Minecraft's code as elegently as possible.

Mezz, who has stepped up as the issue and pull request manager. Helping to keep me
sane as well as guiding the community into creating better additions to Forge.

Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which
I am a part}. For creating some of the core tools needed to make Minecraft modding
both possible, and as stable as can be.
On that note, here is some specific information of the MCP data we use:
* Minecraft Coder Pack (MCP) *
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically
download components of MCP and distribute MCP data files. This permission is not
transitive and others wishing to redistribute the Minecraft Forge source independently
should seek permission of MCP or remove the MCP data files and request their users
to download MCP separately.

And lastly, the countless community members who have spent time submitting bug reports,
pull requests, and just helping out the community in general. Thank you.

--LexManos

=========================================================================

This is Forge Mod Loader.

You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml

This minecraft mod is a clean open source implementation of a mod loader for minecraft servers
and minecraft clients.

The code is authored by cpw.

It began by partially implementing an API defined by the client side ModLoader, authored by Risugami.
http://www.minecraftforum.net/topic/75440-
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader.

It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge.
http://www.minecraftforge.net/

Additionally, it contains an implementation of topological sort based on that
published at http://keithschwarz.com/interesting/code/?dir=topological-sort

It also contains code from the Maven project for performing versioned dependency
resolution. http://maven.apache.org/

It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/
with credit to it's authors.

Forge Mod Loader downloads components from the Minecraft Coder Pack
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team.

520 changes: 520 additions & 0 deletions LICENSE.txt

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2 changes: 2 additions & 0 deletions README.md
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# Tome Of Blood
Integrates Blood Magic and Ars Nouveau in new and exciting ways
3 changes: 3 additions & 0 deletions README.txt
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Major thanks to Ridanisaurus for their help with the amazing Tome of Blood texture!

README is a WIP, gimme some time to fill this out better.
167 changes: 167 additions & 0 deletions build.gradle
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buildscript {
repositories {
maven { url = 'https://files.minecraftforge.net/maven' }
maven { url = 'https://plugins.gradle.org/m2/' }
maven { url='https://dist.creeper.host/Sponge/maven' }
jcenter()
mavenCentral()
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
classpath "com.wynprice.cursemaven:CurseMaven:2.1.5"
classpath group: 'org.spongepowered', name: 'mixingradle', version: '0.7-SNAPSHOT'
}
}
apply plugin: 'net.minecraftforge.gradle'
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
apply plugin: 'eclipse'
apply plugin: 'maven-publish'
apply plugin: "com.wynprice.cursemaven"
apply plugin: 'org.spongepowered.mixin'
version = '1.0'
group = 'com.minttea.tomeofblood' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'tomeofblood'

sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.

println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
minecraft {
// The mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD Snapshot are built nightly.
// stable_# Stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: 'snapshot', version: '20201028-1.16.3'
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.

// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')

// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')

// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
property 'mixin.env.disableRefMap', 'true'
mods {
tomeoblood {
source sourceSets.main
}
}
}

server {
workingDirectory project.file('run')

// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'

mods {
tomeofblood {
source sourceSets.main
}
}
}

data {
workingDirectory project.file('run')

// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'

// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'tomeofblood', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')

mods {
tomeofblood {
source sourceSets.main
}
}
}
}
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

dependencies {
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft 'net.minecraftforge:forge:1.16.4-35.1.4'

// You may put jars on which you depend on in ./libs or you may define them like so..
// compile "some.group:artifact:version:classifier"
// compile "some.group:artifact:version"

// Real examples
// compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
// compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env

// The 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
// provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'

// These dependencies get remapped to your current MCP mappings
// deobf 'com.mod-buildcraft:buildcraft:6.0.8:dev'

// For more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html

compileOnly fg.deobf("curse.maven:geckolib:3120121")
runtimeOnly fg.deobf("curse.maven:geckolib:3120121")
compileOnly fg.deobf("curse.maven:curios:3122651")
runtimeOnly fg.deobf("curse.maven:curios:3122651")
compileOnly fg.deobf("curse.maven:patchouli:3126931")
runtimeOnly fg.deobf("curse.maven:patchouli:3126931")
compileOnly fg.deobf("curse.maven:ars-noveau:3150552")
runtimeOnly fg.deobf("curse.maven:ars-noveau:3150552")
compileOnly fg.deobf("curse.maven:blood-magic:3149693")
runtimeOnly fg.deobf("curse.maven:blood-magic:3149693")

}

// Example for how to get properties into the manifest for reading by the runtime..
jar {
manifest {
attributes([
"Specification-Title": "tomeofblood",
"Specification-Vendor": "examplemodsareus",
"Specification-Version": "1", // We are version 1 of ourselves
"Implementation-Title": project.name,
"Implementation-Version": "${version}",
"Implementation-Vendor" :"examplemodsareus",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
}

// Example configuration to allow publishing using the maven-publish task
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
//publish.dependsOn('reobfJar')

publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file:///${project.projectDir}/mcmodsrepo"
}
}
}
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