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*.asta.lock | ||
*.user | ||
*.exe | ||
.project | ||
.cproject | ||
Release/ | ||
Debug/ | ||
.vs/ | ||
.settings/ | ||
.idea/ | ||
cmake-build-debug/ |
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CC0 1.0 Universal | ||
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Design Pattern Examples in C++ | ||
=== | ||
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English | [日本語](README_ja.md) | ||
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Model and code examples of design patterns for C++. | ||
You can utilize this examples as follows. | ||
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* You try Model-Driven Development (MDD) using Astah and M PLUS plug-in. | ||
* You understand the mapping between UML model and C++ code. | ||
* You understand the design pattern examples in C++. | ||
etc. | ||
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> UML model example: | ||
 | ||
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> C++ header file example: | ||
--- | ||
```cpp:File class | ||
// ˅ | ||
// ˄ | ||
#ifndef STRUCTURAL_PATTERNS_COMPOSITE_FILE_H_ | ||
#define STRUCTURAL_PATTERNS_COMPOSITE_FILE_H_ | ||
// ˅ | ||
#include <string> | ||
#include "structural_patterns/composite/FileSystemElement.h" | ||
using namespace std; | ||
// ˄ | ||
class File : public FileSystemElement | ||
{ | ||
// ˅ | ||
// ˄ | ||
public: | ||
File(const string& name, const int size); | ||
~File(); | ||
// Print this element with the "upper_path". | ||
void print(const string& upper_path); | ||
// ˅ | ||
public: | ||
protected: | ||
private: | ||
File(const File&) = delete; | ||
File& operator=(const File&) = delete; | ||
// ˄ | ||
}; | ||
// ˅ | ||
// ˄ | ||
#endif // STRUCTURAL_PATTERNS_COMPOSITE_FILE_H_ | ||
// ˅ | ||
// ˄ | ||
``` | ||
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> C++ source file example: | ||
--- | ||
```cpp:File class | ||
// ˅ | ||
#include <iostream> | ||
#include "structural_patterns/composite/File.h" | ||
using namespace std; | ||
// ˄ | ||
File::File(const string& name, const int size) | ||
// ˅ | ||
: FileSystemElement(name, size) | ||
// ˄ | ||
{ | ||
// ˅ | ||
// ˄ | ||
} | ||
File::~File() | ||
{ | ||
// ˅ | ||
// ˄ | ||
} | ||
void File::print(const string& upper_path) | ||
{ | ||
// ˅ | ||
cout << upper_path << "/" << toString() << endl; | ||
// ˄ | ||
} | ||
// ˅ | ||
// ˄ | ||
``` | ||
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Installation | ||
------------ | ||
**Astah** | ||
* Download Astah Community or Professional from [Change Vision site](http://astah.net/download), and install. | ||
The Community Edition is free, and the Professional Edition is paid. | ||
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**M PLUS plug-in** | ||
* Download the plug-in from [M PLUS plug-in site](https://sites.google.com/view/m-plus-plugin/download), and install. | ||
**Use ver.2.2 or higher.** | ||
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**Visual Studio IDE** | ||
* Download [Visual Studio IDE](https://visualstudio.microsoft.com/vs/), and install. | ||
Check "**Desktop development with C++**" and "**C++/CLI support**" when installing. | ||
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Usage | ||
----- | ||
* Select model elements on the model browser of Astah, and press the "Generate code" button to generate. | ||
* The generated code has "User Code Area". The "User Code Area" is the area enclosed by "˅" and "˄". Handwritten code written in the "User Code Area" remains after a re-generation. | ||
* You can run the program from "main.cpp" for each design pattern. | ||
* For detailed usage of the tools, please see [Astah Manual](http://astah.net/manual) and [M PLUS plug-in Tips](https://sites.google.com/view/m-plus-plugin/tips). | ||
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 | ||
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References | ||
---------- | ||
* Gamma, E. et al. Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1994 | ||
* Hiroshi Yuki. Learning Design Patterns in Java [In Japanese Language], Softbank publishing, 2004 | ||
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Other programming languages | ||
--------------------------- | ||
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* [Design Pattern Examples in Golang](https://github.com/takaakit/design-pattern-examples-in-golang) | ||
* [Design Pattern Examples in Kotlin](https://github.com/takaakit/design-pattern-examples-in-kotlin) | ||
* [Design Pattern Examples in Python](https://github.com/takaakit/design-pattern-examples-in-python) | ||
* [Design Pattern Examples in Ruby](https://github.com/takaakit/design-pattern-examples-in-ruby) | ||
* [Design Pattern Examples in Scala](https://github.com/takaakit/design-pattern-examples-in-scala) | ||
* [Design Pattern Examples in Swift](https://github.com/takaakit/design-pattern-examples-in-swift) | ||
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Contributing | ||
------------ | ||
We welcome your contributions. Function addition, bug fix, refactoring, etc. | ||
The procedure is as follows. | ||
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1. Fork the repository and create your branch from master. | ||
2. If you've changed model or code, check that the model and code are not separate. The check procedure is as follows. | ||
1. Select a project element on the model browser of Astah. | ||
 | ||
2. Press the "Generate code" button. | ||
 | ||
3. Check that the generated code is not updated. | ||
 | ||
3. Issue the pull request! | ||
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Licence | ||
------- | ||
This project is licensed under the Creative Commons Zero (CC0) license. The model and code are completely free to be used. | ||
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[](http://creativecommons.org/publicdomain/zero/1.0/deed) |
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