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Currently we are using WGPU for Rendering, WGPU is a Great library and has many Cool & Usefull features, It Also garanties that our App will run any Platform having support for [DirectX 11/12, Vulkan, OpenGL, Metal and Webassembly]. Having that said there are some downsides too:
WGPU Cons
Vulkan Cons
Current Status
Basic | Instance, Device, Surface & more creation
Debug | Validation layer, Console output
Buffer | Buffer creation/destruction/uploading
Image | Image creation/destruction/image uploading
Pipeline | Pipeline creation, Shader Files
Memory Allocator | Simple but working Memory allocator
Depth | Working Depth Buffer
Model Loading | Loads Model
Model Rendering | Renders Model