All individual features are not listed here, instead check ChangeLog for full list of changes
- Multiple UIs!
▹ Standard | Modern - Multiple diffusion models!
- Built-in Control for Text, Image, Batch and video processing!
- Multiplatform!
▹ Windows | Linux | MacOS | nVidia | AMD | IntelArc/IPEX | DirectML | OpenVINO | ONNX+Olive | ZLUDA - Platform specific autodetection and tuning performed on install
- Optimized processing with latest
torch
developments with built-in support for model compile, quantize and compress
Compile backends: Triton | StableFast | DeepCache | OneDiff | TeaCache | etc.
Quantization and compression methods: BitsAndBytes | TorchAO | Optimum-Quanto | NNCF - Built-in queue management
- Built in installer with automatic updates and dependency management
- Mobile compatible
Main interface using StandardUI:
Main interface using ModernUI:
For screenshots and informations on other available themes, see Themes
SD.Next supports broad range of models: supported models and model specs
- nVidia GPUs using CUDA libraries on both Windows and Linux
- AMD GPUs using ROCm libraries on Linux
Support will be extended to Windows once AMD releases ROCm for Windows - Intel Arc GPUs using OneAPI with IPEX XPU libraries on both Windows and Linux
- Any GPU compatible with DirectX on Windows using DirectML libraries
This includes support for AMD GPUs that are not supported by native ROCm libraries - Any GPU or device compatible with OpenVINO libraries on both Windows and Linux
- Apple M1/M2 on OSX using built-in support in Torch with MPS optimizations
- ONNX/Olive
- AMD GPUs on Windows using ZLUDA libraries
- Get started with SD.Next by following the installation instructions
- For more details, check out advanced installation guide
- List and explanation of command line arguments
- Install walkthrough video
Tip
And for platform specific information, check out
WSL | Intel Arc | DirectML | OpenVINO | ONNX & Olive | ZLUDA | AMD ROCm | MacOS | nVidia | Docker
Warning
If you run into issues, check out troubleshooting and debugging guides
Please see Contributing for details on how to contribute to this project
And for any question, reach out on Discord or open an issue or discussion
- Main credit goes to Automatic1111 WebUI for the original codebase
- Additional credits are listed in Credits
- Licenses for modules are listed in Licenses
If you're unsure how to use a feature, best place to start is Docs and if its not there,
check ChangeLog for when feature was first introduced as it will always have a short note on how to use it