Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Vehicle Inputs To Cam Controllers And EGP Huds #3263

Merged
merged 4 commits into from
Feb 13, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 8 additions & 1 deletion lua/entities/gmod_wire_egp_hud/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,8 @@ function ENT:Initialize()
self:AddEFlags( EFL_FORCE_CHECK_TRANSMIT )

WireLib.CreateInputs(self, {
"0 to 512 (If enabled, changes the resolution of the egp hud to be between 0 and 512 instead of the user's monitor's resolution.\nWill cause objects to look stretched out on most screens, so your UI will need to be designed with this in mind.\nIt's recommended to use the egpScrW, egpScrH, and egpScrSize functions instead.)"
"0 to 512 (If enabled, changes the resolution of the egp hud to be between 0 and 512 instead of the user's monitor's resolution.\nWill cause objects to look stretched out on most screens, so your UI will need to be designed with this in mind.\nIt's recommended to use the egpScrW, egpScrH, and egpScrSize functions instead.)",
"Vehicles (Links all vehicles of passed array to this egp HUD) [ARRAY]",
})

WireLib.CreateOutputs(self, { "wirelink [WIRELINK]" })
Expand All @@ -42,6 +43,12 @@ end
function ENT:TriggerInput( name, value )
if (name == "0 to 512") then
self:SetResolution(value ~= 0)
elseif name == "Vehicles" then
for k, v in ipairs( value ) do
if( TypeID(v) ~= TYPE_ENTITY ) then continue end
if( not IsValid(v) ) then continue end
self:LinkEnt( v )
end
end
end

Expand Down
14 changes: 10 additions & 4 deletions lua/entities/gmod_wire_pod.lua
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,8 @@ function ENT:Initialize()
"Disable", "Crosshairs", "Brake", "Allow Buttons",
"Relative (If this is non-zero, the 'Bearing' and 'Elevation' outputs will be relative to the vehicle.)",
"Damage Health (Damages the driver's health.)", "Damage Armor (Damages the driver's armor.)", "Hide Player", "Hide HUD", "Show Cursor",
"Vehicle [ENTITY]"
"Vehicle [ENTITY]",
"Vehicles (Links all vehicles of passed array to this pod controller) [ARRAY]",
}

self.Inputs = WireLib.CreateInputs(self, inputs)
Expand Down Expand Up @@ -466,11 +467,16 @@ function ENT:TriggerInput(name, value)
elseif name == "Show Cursor" then
self:SetShowCursor(value)
elseif name == "Vehicle" then
if not IsValid(value) then return end -- Only link if the input is valid. That way, it won't be unlinked if the wire is disconnected
if value:IsPlayer() then return end
if value:IsNPC() then return end
if( TypeID(value) ~= TYPE_ENTITY ) then return end
if( not IsValid(value) ) then return end

self:LinkEnt(value)
elseif name == "Vehicles" then
for k, v in ipairs( value ) do
if( TypeID(v) ~= TYPE_ENTITY ) then continue end
if( not IsValid(v) ) then continue end
self:LinkEnt( v )
end
end
end

Expand Down