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Smaller Helper Tools
FACS01-01 edited this page Apr 27, 2024
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- Lets you see the data inside missing scripts (
MonoBehaviours
andScriptableObjects
). - Can be used together with Fix Scripts to repair them, if the source script ID hasn't been lost.
Right-click the selected asset's header in the Inspector Tab, to get a menu with extra tools.
- Hide and Show its sub-assets on the Project Tab.
- Hide and Show its sub-assets on the Project Tab.
- *Disconnect and make it a separate main asset, if it was a sub-asset in another
Blend Tree
orAnimator Controller
. - *Add as sub asset to an existing
Animator Controller
orBlend Tree
.
* This requires deleting the original asset, which can cause other assets to lose their object reference to it. Only Animator Controllers
and Blend Trees
are automatically relinked.
Provides 2 types of visualizations for groups of Components
: List View and Hierarchy View.
-
Components
are grouped by Type. - You can easily select All or None
Components
from a given Type, with the labeled buttons to the right. - The buttons Hide and Show are for hiding or showing a
Component
Type on Hierarchy View. The fewerComponents
displayed, the easier it is to navigate the hierarchy.
-
Components
are displayed in a hierarchy tree, similar to the Hierarchy Tab. -
GameObjects
with all theirComponent
Types hidden are omitted and not displayed in the hierarchy. - You can select All or None
Components
from a givenGameObject
with the labeled buttons to its right.- Only
Component
Types currently being displayed are toggled. - If you are holding Control while clicking on All or None, you will also toggle
Components
from its child/innerGameObjects
.
- Only
- If you hold Control while clicking on a folded/closed
GameObject
, all innerGameObjects
will also unfold until finding a visibleComponent
or a step with multipleGameObjects
. - If you hold Control while clicking on a unfolded/open
GameObject
, all innerGameObjects
will also fold.