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* Update CANTLOGIN.md

Signed-off-by: Soulfur <[email protected]>

* Update JAVA-ARGS.md

Signed-off-by: Soulfur <[email protected]>

* Update OPTIMIZATION.md

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* Update FFMPEG.md

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* Update SHADERS.md

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* Update JAVA-ARGS.md

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* Update FFMPEG.md

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* Update INSTALLATIONOFMODSRPWORLDS.md

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Signed-off-by: Soulfur <[email protected]>
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8 changes: 4 additions & 4 deletions markdown/wiki/faq/CANTLOGIN.md
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To fix your issues with login, try logging into minecraft.net first, sometimes just logging into the site fixes the issue. If that does not fix it, check these things:

a) you must own Minecraft: Java Edition
b) you must have a username set (check this if you are using Xbox Game Pass)
c) your account should not be a child member of a family, playing Minecraft like this only works on the official Minecraft Launcher for PC.
d) if the error is different and links you somewhere, try following any steps on the site it links you to
- [x] You must own a Minecraft: Java Edition licence.
- [x] You must have a username set (check this if you are using Xbox Game Pass)
- [x] Your account should not be a child member of a family, playing Minecraft like this only works on the official Minecraft Launcher for PC.
- [x] If the error is different and links you somewhere, try following any steps on the site it links you to
30 changes: 30 additions & 0 deletions markdown/wiki/faq/INSTALLATIONOFMODSRPWORLDS.md
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5. Inside you will find the `mods` folder.
6. Paste your mods there.

### File Structure:

```
.minecraft
└─── mods
│ - mod1.jar
│ - mod2.jar
│ ...
```

## Resource packs
1. In the PojavLauncher menu, you will see "game directory" button, click it.
2. You will be automatically redirected to `.minecraft` folder.
Expand All @@ -32,6 +43,16 @@ pack (folder) → pack (folder) → pack.mcmeta
pack.zip → pack.mcmeta
pack (folder) → pack.mcmeta

```
.minecraft
└─── resourcepacks
│ ─ pack.zip
└─── pack (folder)
│ ─ pack.mcmeta
│ ─ ...
```

## World
The world cannot be zipped inside the saves folder.

Expand All @@ -41,3 +62,12 @@ The world cannot be zipped inside the saves folder.

**Correct:**
world (directory) → level.dat

```
.minecraft
└─── saves
└─── world (folder)
│ level.dat
│ ...
```
21 changes: 8 additions & 13 deletions markdown/wiki/faq/android/FFMPEG.md
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# Exporting videos with Replay Mod

1. Download the ffmpeg binary [here](https://github.com/Khang-NT/ffmpeg-binary-android/releases/tag/2018-07-31). Choose one based on your device’s architecture.
- (For GitHub builds) Due to the limit of Replay’s command window, you'll need to rename the executable to a short name, like -> `:fr:`. Let’s call it `<exec_name>`.
2. Install an APK Editor from Google Play or anywhere else (Make sure to use safe sources such as APKPure).
3. Follow the instructions of the app to add the executable to `/lib/<device_architecture>` folder of the APK. Then build the APK and install it.
- (Required for a clean install) Install required mods (Forge, Replay Mod).
4. Now launch Minecraft. We're not done yet, so force close it after launching.
5. Find latestlog.txt.
- Open it and find this line: `Added custom env: POJAV_NATIVEDIR=<directory>`.
- Copy the `<directory>` part.
6. Launch the game again, go to Replay Viewer and load the replay you want to export.
7. Follow Replay’s instructions to add keyframes, then (press T show mouse cursor and) click at `Render Camera Path`.
8. Scroll to the bottom, paste the text you copied in step 5 into the first command line window, then write `/<exec_name>` (step 1) at the end of the text line.
9. Tap `Render` and enjoy your video.
Pojavlauncherteam has worked hard for to allow replay mod rendering to work on your device. Here is how you export a video with replay mod

1. Download and Install the Pojav's FFMPEG Plugin [Link](https://github.com/PojavLauncherTeam/FFmpegPlugin)
2. Open the replay mod and select the replay you want to render.
3. Finally render the replay file


![image](https://github.com/user-attachments/assets/acd2a5bd-ee64-4ab0-a01e-7a68b7e42cfc)
4 changes: 4 additions & 0 deletions markdown/wiki/faq/android/SHADERS.md
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# Shaders
The LTW renderer brings up a huge shader compatibility, which means Pojavlauncher now supports shaders made for Iris or Optifine.

### Known Issues

### Open4ES
- Famous shaders (e.g. SEUS), which are converted to work with GL4ES.
- Open4ES GitHub repository [here](https://github.com/Open4Es/Open4Es-Shader-Android).
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19 changes: 18 additions & 1 deletion markdown/wiki/going_further/JAVA-ARGS.md
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# Adding custom Java arguments
# Adding custom Java arguments

## To add a JVM Argument

1. Select the profile you want to add JVM arguments.
2. Tap on JVM Arguments.
3. Fill in with the relevant JVM arguments you like.
4. Finally Save the Profile by clicking on Save button.

![1737452003507421707442135702385](https://github.com/user-attachments/assets/3acb95bd-7ae2-49e2-a540-00e11fe0ed1b)


## Some Common JVM Arguments

`-XX:ActiveProcessorCount=8` helps if your SoC cores are not detected properly in Minecraft
(if Minecraft is reporting CPU as 5x null or 9x null)

`-Dsodium.checks.issue2561=false` Fixes some of the common crashes that could occur when using LTW renderer along with sodium
7 changes: 4 additions & 3 deletions markdown/wiki/going_further/OPTIMIZATION.md
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Expand Up @@ -11,6 +11,7 @@ OptiFine, previously known as Optimine and OptiFog; is a Minecraft modification

- Depending on what Minecraft version you mainly use, get the specific OptiFine for it. Let's say; I play 1.12.2, so I'll get the latest 1.12.2 OptiFine available.
![1.12.2OFSc](https://media.discordapp.net/attachments/955349865758601266/1035479282627137576/Screenshot_2022-10-28_17-03-03.png)
## Sodium
## "Optimizing" ModPacks
## JVM Arguments


## Get the most of your device
A github issue has been raised which consists of the ways to get the highest fps possible. [Click Here](https://github.com/PojavLauncherTeam/PojavLauncher/issues/6432)

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