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Flag color codes

Ben Bartlett edited this page Feb 1, 2019 · 7 revisions

Overmind uses Directives as flexible wrappers for flags to serve as conditional attachment points for Overlords, which allow for contextual behavior changes. Directives are categorized by color codes, with the primary color indicating a category and a secondary color indicating the specific type.

This list may not always be kept up to date, but you can see a mapping between flag colors and directives in this file.

Primary color Secondary color Description
Purple * Colony directives: territory and colony operations
Purple Purple Outpost: reserve and harvest from a remote room
Purple White Incubate: claim a new room and spawn needed creeps from incubating colony (removed when RCL4 is reached)
Purple Grey Colonize: claim a new room and send a few pioneers to build the new spawn (removed when spawn is built)
Purple Yellow SKOutpost: harvest from a source keeper room (requires RCL7)
Red * Offensive combat directives
Red Red SwarmDestroy (RESTRICTED, experimental): sends squads of destroyers to siege a target
Red Purple ControllerAttack: downgrade a controller in a conquered room
Red Orange Siege (DEPRECATED): spawns "peek-a-boo" dismantlers to assault a room
Red Green HealPoint (DEPRECATED): spawns a healer to sit in a room (usually neighboring a siege target) and heal injured creeps
Red Cyan Destroy: spawns attacker-healer pairs to assault a room
Blue * Defensive combat directives (automatically placed)
Blue Blue Guard: defends against NPC invaders in a room
Blue Red OutpostDefense: defends against hostile players in an outpost
Blue Purple InvasionDefense: defends against enemy invasions in an owned room
Orange * Situational directives: dealing with unexpected or emergency conditions
Orange Orange Bootstrap: recover from a colony-wide crash or initial spawn
Orange Blue NukeResponse: fortify area to prepare for a nuclear attack
Yellow * Logistics directives: resource movement
Yellow Yellow Harvest: mine from a source in an owned room or outpost
Yellow Cyan Extract: extract minerals from a mineral source
Yellow Blue Haul (experimental): create dedicated haulers to bring back resources from a structure
Brown * TerminalState directives: modify terminal resource transfers
Brown Red TerminalState_Evacuate: triggered upon failing room defenses; evacuates resources in room
Brown Orange TerminalState_Emergency: maintains an emergency supply of boosts and resources in the room
Brown Yellow TerminalState_Rebuild: pushes resources elsewhere when relocating storage/terminal
Grey * Targeting directives: marks specific objects to be prioritized during military operations
Grey Orange TargetSiege: prioritize structures at this location for destruction (currently needs to be placed to drill through walls)
White * RoomPlanner directives: planning room layouts (only for manual or semiautomatic mode)
White Red RPBunker: place a bunker here
White Green RPHatchery: place a hatchery here (deprecated; I recommend bunker layout)
White Blue RPCommandCenter: place a commandCenter here (deprecated; I recommend bunker layout)
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