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Support getting hit vertex positions. #7141
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# Conflicts: # naga/src/back/hlsl/writer.rs # naga/src/valid/handles.rs # naga/src/valid/mod.rs # wgpu-core/src/device/ray_tracing.rs # wgpu-core/src/ray_tracing.rs # wgpu-hal/src/dx12/conv.rs # wgpu-hal/src/dx12/device.rs # wgpu-hal/src/metal/device.rs # wgpu-hal/src/vulkan/adapter.rs # wgpu-types/src/lib.rs
…cing-get-vertex # Conflicts: # naga/src/back/spv/ray.rs # naga/src/compact/types.rs # naga/src/proc/mod.rs # wgpu-hal/examples/ray-traced-triangle/main.rs # wgpu-hal/src/dx12/device.rs
…cing-get-vertex # Conflicts: # wgpu-types/src/lib.rs
…cing-get-vertex # Conflicts: # etc/specs/ray_tracing.md # naga/src/back/spv/instructions.rs # wgpu-core/src/device/ray_tracing.rs # wgpu-core/src/ray_tracing.rs # wgpu-types/src/lib.rs
kentslaney
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Feb 14, 2025
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Connections
Fixes #6763
Description
Supports getting the vertices out of the ray query with a new function. In naga's extended WGSL language this requires
acceleration_structure<vertex_return>
, even though other shader languages don't require this, due to validation requirements. If we go the same route as other shader languages, the validation requirements (as far as I can tell) areget*HitVertexPositions
tags ray query object. Thisray_query
then needs to find all uses of itself - iterating through all blocks it's valid in and finding anyrayQueryInitialize
and tagging allacceleration_structure
s. This alternate design could also lead to more user confusion. The implemented design instead disallowsrayQueryInitialize
initializing aray_query<vertex_return>
with a untaged acceleration structure and disallowing callingget*HitVertexPositions
with an untaggedray_query
.Testing
Adds an example which demonstrates the use of the newly added function. Adds two tests for invalid uses of this flag.
Checklist
cargo fmt
.cargo clippy
. If applicable, add:--target wasm32-unknown-unknown
cargo xtask test
to run tests.CHANGELOG.md
. See simple instructions inside file.