Unity project containing the minimal code required to perform friction-based grabbing in VR (Oculus Quest)
- Master hand bones transformations read from OVRSkeleton
- Target rotations of slave hand joints updated to match the master's rotations
- Target position of slave wrist joint updated to match master's wrist position
- Two small demo scenes
- Manual rig mapping
- Unity 2019.4.4f1 LTS
- Oculus Integration 23.0
- Oculus Quest - Android
- Universal Render Pipeline (URP)
Jorge Juan González - HCI Researcher at I3A (University of Castilla-La Mancha)
Michael Stevenson - GitHub