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Releases: maikramer/Materialize

First HDRP version

23 Feb 14:09
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First HDRP version Pre-release
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Changelog

This release was totally remade based in unity High Definition Render Pipeline,

[v0.4HDRP-beta.1] - 2019-23-02

Added

  • New Texture Type, MaskMap, HDRP uses this texture as AO, Smoothness and Metallic, then, after modify any of these, recreate the MaskMap to see the change in Test Object.

Changed

High Definition Render Pipeline

  • Materialize now uses HDRP 6.4.0, modified to work in Latest Unity Editor, 2019.2a4.
  • Tons of changes were needed, new shaders, changes in colour space handling and a lot more.

HDRP Post Processing

  • Post Processing now is the new Unity Post Processing 3.0
  • GUI for it is basic for now, i will add more options later.

UI

  • New UI, with auto scale, then no more problems with all the different aspect ratios and resolutions.
  • Apply now is in the same place as create, allowing quick create using the default values. Saves space too.

Minor changes

  • Changed to Unity 2019.2a4
  • New Pan, Rotate and Zoom.
  • Zoom is at mouse position, while rovers the object.
  • Frame Rate is now limited to 30 fps,, will include on Settings GUI later.

Fixes

  • Fixes for TGA and EXR.
  • Other Fixes;

Known Issues

  • Quick-save is not implemented yet.

Materialize v0.3

02 Feb 02:23
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.

[v0.3] - 2018-01-09

Added

Paste Images on Linux

  • You can copy a file in your file browser (Tested with nautilus) and then press the "P" close to the slot you want to paste.
  • Highlight - You can also press copy image on browser and it will paste also. This make it fast to take a image from internet

Hide Gui while Rotating / Panning

  • The GUI is hidden when panning/rotating the material plane.

Changed

Big Clean-Up

  • Cleaned all original files, they are now easier to read.
  • Some files where not needed and got deleted.

Minor changes

  • Changed to Unity 2018.3.3f1

Fixes

  • Fix Enter Behaviour;
  • Fix Edge Map Initialization.
  • Fix mess with commas and dots in text fields, now you can use what you want.
  • Fix Paste in stand-alone;
  • Other Fixes;

Known Issues

  • Quick-save is not implemented yet

New File System - Experimental

09 Jan 20:13
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Pre-release

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.

[0.2-alpha.1] - 2018-01-09

Added

Changed

Save and Load Project

  • When you save your project, every map will be saved in the same place, with them respective types, ex:myTexture_Diffuse.png.
  • The extension used will be the one set in the GUI Panel.

Suported extensions

Save

  • jpg
  • png
  • tga
  • exr

Load

  • jpg
  • png
  • tga
  • exr
  • bmp

Known Issues

  • QuickSave is not implemented yet

Linux Build

08 Nov 01:39
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Linux Build Pre-release
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0.1

Merge branch 'master' of https://github.com/maikramer/Materialize