Releases: maikramer/Materialize
Releases · maikramer/Materialize
First HDRP version
Changelog
This release was totally remade based in unity High Definition Render Pipeline,
[v0.4HDRP-beta.1] - 2019-23-02
Added
- New Texture Type, MaskMap, HDRP uses this texture as AO, Smoothness and Metallic, then, after modify any of these, recreate the MaskMap to see the change in Test Object.
Changed
High Definition Render Pipeline
- Materialize now uses HDRP 6.4.0, modified to work in Latest Unity Editor, 2019.2a4.
- Tons of changes were needed, new shaders, changes in colour space handling and a lot more.
HDRP Post Processing
- Post Processing now is the new Unity Post Processing 3.0
- GUI for it is basic for now, i will add more options later.
UI
- New UI, with auto scale, then no more problems with all the different aspect ratios and resolutions.
- Apply now is in the same place as create, allowing quick create using the default values. Saves space too.
Minor changes
- Changed to Unity 2019.2a4
- New Pan, Rotate and Zoom.
- Zoom is at mouse position, while rovers the object.
- Frame Rate is now limited to 30 fps,, will include on Settings GUI later.
Fixes
- Fixes for TGA and EXR.
- Other Fixes;
Known Issues
- Quick-save is not implemented yet.
Materialize v0.3
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[v0.3] - 2018-01-09
Added
Paste Images on Linux
- You can copy a file in your file browser (Tested with nautilus) and then press the "P" close to the slot you want to paste.
- Highlight - You can also press copy image on browser and it will paste also. This make it fast to take a image from internet
Hide Gui while Rotating / Panning
- The GUI is hidden when panning/rotating the material plane.
Changed
Big Clean-Up
- Cleaned all original files, they are now easier to read.
- Some files where not needed and got deleted.
Minor changes
- Changed to Unity 2018.3.3f1
Fixes
- Fix Enter Behaviour;
- Fix Edge Map Initialization.
- Fix mess with commas and dots in text fields, now you can use what you want.
- Fix Paste in stand-alone;
- Other Fixes;
Known Issues
- Quick-save is not implemented yet
New File System - Experimental
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[0.2-alpha.1] - 2018-01-09
Added
- Added a new native file/folder picker - Unity Standalone File Browser - https://github.com/gkngkc/UnityStandaloneFileBrowser - Thanks to @gkngkc for the amazing work
Changed
Save and Load Project
- When you save your project, every map will be saved in the same place, with them respective types, ex:myTexture_Diffuse.png.
- The extension used will be the one set in the GUI Panel.
Suported extensions
Save
- jpg
- png
- tga
- exr
Load
- jpg
- png
- tga
- exr
- bmp
Known Issues
- QuickSave is not implemented yet
Linux Build
0.1 Merge branch 'master' of https://github.com/maikramer/Materialize