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Issues list

Setting pixels_per_meter doesn't seem to affect the physics scale D-Medium documentation Improvements or additions to documentation P-Low S-not-started Work has not started
#459 opened Dec 11, 2023 by royvandewater
RevoluteJoint ignores Transform A-Dynamics A-Integration very bevy specific question Further information is requested S-not-started Work has not started
#457 opened Dec 7, 2023 by dankirkham
Collider set_scale does not work. D-Medium documentation Improvements or additions to documentation P-Low S-not-started Work has not started
#452 opened Nov 23, 2023 by andriyDev
set_contacts_enabled(false) has no effect in MultibodyJoint with fixed/dynamic pair A-Dynamics C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started
#449 opened Nov 15, 2023 by dafteran4
ContactPairView::collider2 can panic when using in_fixed_schedule A-Integration very bevy specific C-Bug Something isn't working D-Medium P-High arbitrary important item S-not-started Work has not started
#433 opened Sep 30, 2023 by wainwrightmark
Use Bevy's parallel iterators rather than rayon A-Integration very bevy specific C-Enhancement New feature or request D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-Low S-not-started Work has not started
#423 opened Aug 26, 2023 by dlight
Example of interpolated physics A-Integration very bevy specific D-Medium documentation Improvements or additions to documentation P-Low S-not-started Work has not started
#422 opened Aug 25, 2023 by jf908
ReadMassProperties does not update when the collider changes/parent changes/etc. A-Integration very bevy specific C-Bug Something isn't working D-Medium P-Medium S-not-started Work has not started
#407 opened Jul 25, 2023 by Aceeri
4 of 5 tasks
Reflect and register Collider type A-Integration very bevy specific D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started
#404 opened Jul 16, 2023 by timothee-haudebourg
KinematicCharacterController filter groups don't seem to filter collisions with Dynamic RigidBodies A-Dynamics A-Integration very bevy specific C-Bug Something isn't working D-Medium dependencies Pull requests that update a dependency file P-High arbitrary important item S-not-started Work has not started
#400 opened Jul 9, 2023 by agdt3
Panic on unreachable code on 2 rigidbodies with CCD intersecting with a bigger trimesh collider A-Dynamics C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... dependencies Pull requests that update a dependency file P-High arbitrary important item S-not-started Work has not started
#386 opened Jun 25, 2023 by Architector4
Syncing child transforms produces jittery results, which causes further issues A-Integration very bevy specific D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-Low question Further information is requested S-not-started Work has not started
#383 opened Jun 13, 2023 by AnthonyTornetta
Strange KinematicCharacterControllerOutput behaviour A-Dynamics A-Integration very bevy specific C-Bug Something isn't working D-Medium P-High arbitrary important item S-not-started Work has not started
#377 opened May 31, 2023 by Pyroglyph
[Bug]: Incorrect normals when ray-casting using cast_shape A-Integration very bevy specific D-Easy P-Low question Further information is requested S-not-started Work has not started
#372 opened May 9, 2023 by AntonPieper
Recommended way to offset a collider? A-Dynamics C-Bug Something isn't working P-Medium S-not-started Work has not started
#370 opened May 6, 2023 by affanshahid
Disable rigidbody but leave colliders active A-Integration very bevy specific C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-Medium S-not-started Work has not started
#368 opened Apr 28, 2023 by Alainx277
Serializing Colliders A-Geometry A-Integration very bevy specific D-Medium P-Medium question Further information is requested S-not-started Work has not started
#363 opened Apr 21, 2023 by lordbenedikt
Simple straight collisions cause loss of momentum, eventually stopping motion entirely A-Integration very bevy specific C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-Medium S-not-started Work has not started
#350 opened Mar 24, 2023 by krodyrobi
ProTip! Updated in the last three days: updated:>2025-02-24.